Difference between revisions of "Tiefling (race)"
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=== The Upside === | === The Upside === | ||
==== Racial Bonuses ==== | ==== Racial Bonuses ==== | ||
− | * | + | * Infravision, can see 120 feet in the dark. |
* Darkness: Tieflings can produce the effects of Darkness as a standard action, as the spell (caster level 1st), once per day. | * Darkness: Tieflings can produce the effects of Darkness as a standard action, as the spell (caster level 1st), once per day. | ||
+ | |||
==== Talents ==== | ==== Talents ==== | ||
* +1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or long sword | * +1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or long sword |
Revision as of 05:00, 10 March 2016
Tieflings are a planetouched race of humanoids. They have in their lineage some creature from the lower planes, and have taken on several demonic or devilish traits.
Contents
Hackmaster Stats
Ability Score Prerequisites for Tieflings
Dex:
- Min: 7/7
- Max: 19/19
Int:
- Min: 7/7
- Max: 19/19
Cha:
- Min: 3/3
- Max: 17/17
The Upside
Racial Bonuses
- Infravision, can see 120 feet in the dark.
- Darkness: Tieflings can produce the effects of Darkness as a standard action, as the spell (caster level 1st), once per day.
Talents
- +1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or long sword
- Move Silently. Opponents suffer a -4 penalty to their surprise die rolls. If the Tiefling must open a door or screen to attack, this penalty is reduced to -2.
Allowable Classes
Fighter, dark knight, magic-user, battle mage, thief, assassin.
Allowable Multi-classes
Fighter/thief, magic-user/thief, magic-user/fighter.
Attribute Modifiers
Tieflings gain/suffer the following bonuses/penalties: +1 Dexterity, +1 Intelligence, -2 Charisma.
- Building Point Bonus: 12.
- Additional Talents: As Human.
- Roll on age and all age-related tables as Human.
- Anything else unmentioned is as Human.
The Downside
Restrictions on classes as Human.