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697 bytes removed ,  06:11, 29 November 2015
These are in approximately the order of how much I'd like to run them right now. They are also in order of least to most "crunchy" (i.e. how heavy they lean on the numbers/a system and how much the player would need to get familiar with the system).
See [[User:Benjamin#Games_GM.27d|my user page]] for information on the games I've run in the past. General trendsand my influences/influences that might affect my games:* I'm reading up current thinking on Burning Wheel and a lot of the ideas in that system are looking interesting to me right now.* I tend to improvise a lot more than other GMs. It seems to work well.* I want to find ways to incorporate audio into the gaming experience to set the mood.* Expect experimentation.* Since the last game I ran I've had a lot of exposure to European history, especially Rome, England, France, and the German speaking countries. This might weigh a lot on how I design cultures and political entities in my games.* I've also been learning Old English and gotten interested in some bits of linguistics. I promise not to invent a language and make you learn it, I am no TolkienGM style.
=== Tinker Tailor Merchant Clerk ===

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