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== Luke's ideas ==
Mine are listed in no particular order. World Wide Wrestling is the least crunchy of the systems that I'm looking at, though I think any of these games should be fairly accessible.
* I will also try to fuck with your heads by making characters surprise you. I believe that any NPC who shows up more than once or twice should be a complicated, realistic person, and I think I can safely say that I've had pretty decent success with making cool, unique NPCs in past campaigns. This is something I plan to continue working on.
=== [https://www.youtube.com/watch?v=NMQrORyQnEA Diana: Warrior Princess] ===
''Diana paused at the edge of the ravine and listened.''
''"An Indian raiding party..."''
==== Mechanics ====
The game is meant to be extremely simple to learn and play. Everybody picks a character (the setting is meant to be played with everyone being a premade character like Diana, Fergie, etc. but we can discuss whether you would want to just play your own group allied with Diana or one of the other main figures in the setting, or whether you'd want to control Diana and friends yourselves...I'm open on this) and the whole thing is meant to play out like a television series.
There's equipment, vehicles, gadgets, etc. but everything pretty much follows these rules for how things work in the game.
==== The Setting (paraphrased from the manual) ====
Imagine that 3,000 years from now, our descendants decide to make a holo-novel series about the 21st century. Our descendants, as remote from us as we are from the ancient Greeks, and with as many gaps in their knowledge. With the same loving attention to historical accuracy that we have come to expect from our own television producers.
It's the real world as far as the characters are concerned, but it's far from a real world by our standards.
==== The Story ====
The autocratic Queen Elizabeth sits on the throne of England, almost entirely rural with the exception of the sprawling metropolis known as MegaLondon 1 at its center. She has ordered the death of Princess Diana for divorcing her son, the Bonnie Prince Charlie. Aided in her plots by the evil sorceress Thatcher, Queen Elizabeth forces Diana into exile in the nearby country of Britannia - ruled over by Queen Victoria and her red-coated Beefeater armies. To the north, the free lands of Scotchland are a desert wasteland ruled over by kilt-wearing barbarians riding in spike-festooned steam cars.
Diana left Bonnie Prince Charlie because she has been awakened to the corrupt nature of her era, and the secret truth behind it. Suspecting her husband was unfaithful, Diana investigated and uncovered evidence of Charlie's involvement in arms dealings and trafficking of the drug "tobacco" to children in third-world countries. Fleeing the country, Diana uncovered evidence that the world has been overrun by agents of the evil God of War, Landmines. Armed with this knowledge, Diana swears that she will not rest until she can free the world of the evil of Landmines forever as the greatest hero of her times. Allying herself with stout heroes like Fergie, the barbarian chief Red Ken, Wild Bill Gates, and others.
=== [https://www.youtube.com/watch?v=qbmWs6Jf5dc Pendragon - Anarchy in the UK] ===
Continuing the adventures of the Ursine Order, now the most revered knights in Salisbury.
==== Mechanics ====
Almost all of us have played Pendragon in the past during the Uther Phase. The Anarchy Phase still uses the same rules, but is much more dangerous. The game takes place where each session is intended to represent one year of time in the game, and is followed by a winter phase where you can pimp out your manor, bone your spouse, and try to groom your heirs into powerful and honorable knights themselves.
The system is, admittedly, somewhat crunchy when it gets to the winter phase, but it's up to you how much we go into that stuff. Overall the game is all based around the d20, with d6s for damage rolls.
==== The Setting ====
Pendragon takes place during the years leading up to, during, and at the end of the rule of King Arthur. The plot for this game takes place over 85 years. This is a world of magic, intrigue, romance, chivalry, myth, war, and diplomacy. The Arthurian cycle is probably the most well-known and well-loved epic of the western world. This game's version of the myth combines Le Morte D'Arthur by Mallory with the works of Geoffrey of Monmouth, T.H. White's The Once and Future King, and even some stuff from the original Welsh myths.
==== The Story ====
When we last left the Brotherhood of the Bear, our heroes had narrowly survived assassination at the hands of the vile Saxons at a feast after the Battle of St. Albans. Virtually all of the nobility of Logres was killed, leaving the land without any obvious ruler. Worse still, one of the fallen lords was Earl Roderick of Salisbury, the Ursine Order's sovereign. Salisbury is now in the hands of Robert, a young child, and is being stewarded by his mother, Earl Roderick's widow.
Currently the land is torn between the threats and blackmail of Saxon lords from Sussex, Wessex, and Essex, the promises of Briton kings from the north and west, and the rumors of an heir to Madoc, Uther's fallen son. The knights of Salisbury have a chance to influence the decisions of the Countess and determine the future of Salisbury.
=== [https://www.youtube.com/watch?v=691qO96VRVw World Wide Wrestling]!!!! ===
ARE YOU READY TO RUUUUUUUUUUUUUUUUUUUMBLE!?!?!?!?!
==== Mechanics ====
This game is another Apocalypse World game, just like Monsterhearts. It's the same basic system, but with a bent towards Pro Wrestling. The game encourages big, overblown antics. Each match involves two wrestlers, either with one or both being a player character. The matches are fast-paced to avoid excluding people, and during the matches other players act as announcers, giving ridiculous descriptions of the action and even putting the wrestlers over when they fuck something up to make the audience believe it was all part of the action.
==== The Setting ====
You'll all be middle card wrestlers in a regional wrestling chain in the 1980s, the era of hilarious, ridiculous gimmick wrestlers and steroid abuse.
==== The Story ====
As wrestlers in a regional wrestling organization in the Pacific Northwest, you'll tour around the west coast as you quest to rise through the ranks and grab the championship belt! Along the way you'll deal with politics, both kayfabe and backstage. You'll fight for position and camera time and the love of the audience. If you can get enough attention, you'll be rewarded with amazing opportunities.
=== [https://www.youtube.com/watch?v=vnOkYygLx08 Darklands] ===
Adventures in medieval Germany.
==== Mechanics ====
I'm building my own pen & paper system which converts the best aspects of a 1992 computer game into a tabletop game. The game system is quite a lot like Top Secret, in that most stuff is handled by d100s. I'm also making some physical tools to help with the gameplay since one of the coolest things about the game is that as you fight you get worn out and become fatigued, meaning that rope-a-dope is a viable strategy in this game. It's quite realistic, in that a guy who is barely hanging on to life will not fight as well as a well-rested warrior. The tools I'm building will allow you to slide and adjust based on your current stamina and strength so that it can do all the work on telling you what your weapon effectiveness will be like.
Another cool thing about the game is that you will be able to make a lot of decisions for your character based on their class, their upbringing, their education and training, and their career aspirations. You can be a lifelong soldier, a wandering monk, a scholar, a merchant, a woodsman, a vagabond, or maybe you've been several of those things throughout a long, eclectic life before joining a small group of adventurers for drinks at a Berlin tavern.
==== The Setting ====
This game is set in 15th century Germany, as perceived by the Germans of the 15th century. It's historical fantasy, where dragons - while rare - do lurk in the mountains. Where mines can be overrun by knockers and dwarves. Where wildmen, monsters, and witches hide in the woods.
Satanic cults, religious orders, traveling alchemists, and robber knights are just a few of the enemies - or allies - that you might meet.
==== The Story ====
A varied and diverse group of people meet in a tavern, itching to get outside the city walls and seek out adventure. There's always work for mercenaries and sell swords in the countryside. You make your decisions. Do you want to hang out in the city for a time, becoming a group of local heroes by cleaning up the streets as vigilantes? Or do you want to set out of the city to search for fortunes in the woods outside? Do you want to ask for work from the Medici family's banking empire? Or perhaps the church might have need of your services?
Like Nazis. Fucking Germans.
=== [https://www.youtube.com/watch?v=QktVh64BYx4 Dallas: The Next Generation - The Television Mashup Roleplaying Game]! ===
You know you want to play it, people. WHO SHOT CAPTAIN PICARD?
== Jeremy's Options ==
I'm currently taking a break from running a game, but plan to be back at some point in the future. I only have one game on the backburner right now.
=== The Setting ===

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