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3,097 bytes added ,  03:10, 16 September 2017
* Mixed media (audio, video, artwork, etc.) is something that I enjoy to set the mood and make you feel more connected to the world. I try to plan this stuff out ahead of time and will usually make regular usage of this wiki to prepare for sessions to have these things ready to deploy.
* I will also try to fuck with your heads by making characters surprise you. I believe that any NPC who shows up more than once or twice should be a complicated, realistic person, and I think I can safely say that I've had pretty decent success with making cool, unique NPCs in past campaigns. This is something I plan to continue working on.
 
=== [https://www.youtube.com/watch?v=5KdE0p2joJw The Secrets of the Stars] ===
What are they, and where are they all going?
 
==== Mechanics ====
I'm not sure what system I want to use for this, just yet. It might be Fate, or something similarly story-based. I don't want it to be overly crunchy, and I want it to be somewhat flexible. It will be a multi-generational game, as your main quest will take potentially hundreds of in-game years to come to fruition, and I plan to give the players a lot of flexibility in how much detail they want to put into any one generation or character. Think of this almost as like a Crusader Kings game - your monarch will change, and fairly often. Some will be more memorable than others. There will be elements of inheritance, genetics, and random chance involved in who your current character is. Your father may have been a giant among men, but perhaps your current character didn't get all those same genes, and so he's a more normal height and a bit more bookish, but retaining a propensity for quick muscle growth. The idea will be for each player to take on multiple different characters, but to provide a sense of familiarity with each.
 
==== The Setting ====
A world where distance, and time, matter. The heroes will be a part of one country in a massive world that will never be able to be fully explored in one lifetime, so it's a good thing this game is multi-generational. Culture, geography, time, and language will all be important elements of this game. It will be a fantasy world, but one which is grounded in a more realistic setting than most dungeon-crawlers. Magic exists, and so does technology, and you may just have a say in which one your people embrace. Your home country is heavily spiritual and has a rich warrior history, though they are becoming far more egalitarian, with a rapidly changing culture and caste system. Other countries will be as different to yours as Leonidas's Sparta would have been to the Netherlands under William of Orange. Perhaps you will find a home more fitting to yourselves in one of these strange lands. Perhaps you will find new careers, opportunities, or rivalries. Ultimately, though, the players will not be portraying a single character, but rather a family. Perhaps, if you make your mark, a dynasty. If all goes well, this game will have a very rich history which the players will be heavily invested in, and many thriving cultures which will interact in surprising, significant ways.
 
==== The Story ====
The stars are disappearing, one by one. A patch of sky once dense with cosmic light is becoming darker and more barren by the year. It happens so slowly that only the wisest and most learned folk have even noticed, and you have been tasked with finding out what is happening - and how it can be stopped. You and your family will carve out a path through the years to learn more about this cosmic occurrence, and what threat may lay in store for your people. And depending on what you learn, how will you use your knowledge? To your own benefit, or for the mutual gain of all free peoples?
=== [https://www.youtube.com/watch?v=NMQrORyQnEA Diana: Warrior Princess] ===
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