| name = Planescape Nights
| logo = Lady_of_pain_logo.png
| logo_caption = "Why would we want to go to What can change the same place all the timenature of a nerd?"
| image =
| image_size =
| alt =
| caption =
| status = ActiveEnded
| genre = Planescape
| system = Hackmaster
| began = {{start date|2015|12|16}}
| ended = <!-- {{start date|YYYY2016|mm07|dd13}} -->| time_active = {{age in years and 7 months|2015|12|16}}| game_master = [[User:BenjaminSage|BenjaminSage]]| players = [[User:Andrew|Andrew]], [[User:JeremyJamie|JeremyJamie]], [[User:Luke|Luke]], [[User:Rob|Rob]]
}}
''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:BenjaminSage|BenjaminSage]].
Our players wander the Planes in search of adventure, treasure, or to fulfill their own private ambitions.
As we play, this page and other pages will fill in with information that the players learn in the game; specific locations, people met, and so on. All the pages related to this campaign can be found on [[:Category:Planescape_(2015)|this page]], which will automatically update as more pages are added. You will also find that link at the bottom of every page related to this campaign.
== Characters ==
* ? [[Grodd]] - [[User:Andrew|Andrew]]** [[Steve]] - Protege* [[Hikari]] - [[User:JeremyJamie|JeremyJamie]]* ? [[Jaxson]] - [[User:Luke|Luke]]* ? * [[Zevine]] - Protege* [[Marby Fizzlesprocket]] - [[User:Rob|Rob]]** [[Larissa Karras]] - Protege
[[File:Greatwheel.jpg|thumb|upright|left|The Planes.]]
== General Information ==
[[File:Ingress_folly.jpg|thumb|left|It is good to be cautious of unknown portals.]]
* The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
* Refer to [[BenjaminUser:Sage#House_Rules|Sage's D&D 3.5 house rules]], especially [[Sage's Hackmaster House Rules]], a lot . Some of this the 3.5 rules will also apply under Hackmaster as well (especially the section on The Planes, this is the Planescape setting after all).* I reserve the right to change the rules basically whenever, but I promise it will be for good reasons, and to account properly for any changes this makes to the mechanical operation of anyone's character.
=== Portals ===
=== Factions ===
The [[Factions]] of Sigil run the city at the Lady's pleasure.You are free to join factions once you learn about them and find a contact, but be aware the they don't all get along. You probably won't be able to join a faction opposed to a faction that one of your associates is an active member of, and you can inherit enemies from your faction choices!
== Locations ==
[[File:Greatwheel.jpg|thumb|upright|The Planes.]][[Sigil ]] and the Planes at large. Wherever the story or your own hearts' desires take you. === Material Planes ===There are a multitude of earthlike or similar worlds of various levels of habitability by humanoids. Most humanoids are from one of these worlds, and are referred to as "primes" by people who live on the planes. ==== Worlds of Note ====* [[Datha]] - Home plane to Jaxson, Grodd, and Marby.* Hombarien - Somewhat less developed than some other worlds. There is known to be a dwarven society which is beset by undead from marshes to the north.* Unknown plane - Sits below the Wandering Temple of Celestian.** The Wandering Temple of Celestian - A temple set on floating islands high above a plane below. The islands float through the sky just fast enough to be in an eternal night. On the island is at least one observatory temple, with a dome of enchanted glass which magnifies the night sky. === Inner Planes ===Planes based on the elements and materials of the multiverse. The major ones are: Earth, Fire, Water, Air, Positive, and Negative. === Outer Planes ===[[File:Outlands.jpg|thumb|The Outlands, with Gate-towns and connected planes listed.]]Planes based on the ideals, philosophies, and gods of the multiverse.
* The Outlands - The neutral plane. [[File:Sigil-life.jpg|thumb|upright|Sigil.]]=== Sigil ===As Sigil is sits atop the great spire in the literal metaphysical center of . Arrayed around the spire are the planesGate-towns, and which tend toward the City manner of Doors that theoretically contains portals to every conceivable the outer plane, you will find yourself returning to or travelling through it oftenwhose permanent gate they surround.
* The everyday operation Beastlands is a plane of nature and animals, and is also known as the Happy Hunting Grounds. Peaceful alpine forests and groves of giant mushrooms can be found here. A varied climate exists across the city plane, providing a suitable environment for many species of animals and plants. The number of traditional settlements is handled by very small, with most inhabitants living beneath the [[Factions]]trees out in the wilderness. The mortal souls that come to this plane after death take on animal traits soon after they arrive, organizations developing pelts of people united by a particular belief fur and growing horns or pointed ears or philosophyother such features. Over the course of centuries they continue to slowly change, becoming celestial beasts.
Ultimately* Arborea - The chaotic good plane. Arborea is a peaceful plane of natural beauty with a multitude of thriving environments. Much of the plane is dominated by vast tall forests, everything in the city exists but also includes glades of wildflowers and comes fields of grain. As a plane that also embodies chaos, it has a wild and goes often sudden nature. The weather can change drastically at the pleasure of the Lady of Painshort notice, changing from warm sunshine to raging winds and back again in just a few minutes.
* Limbo - The city changes over time, chaotic neutral plane. Limbo is a place of pure chaos where everything is in response to the beliefs of the inhabitantsconstant motion and change, especially the will of the Ladylandscape, which can shift unpredictably and the sweat and hard work of anyone who cares to put randomly rolls over upon itself like liquid. Very few places in the effortLimbo are stable enough for normal travel.
==NPCs == Locations Inside Sigil ====Friends, foes, and other characters met along the way.
* [[Civic FesthallDatha#NPCs|On Datha]]* [[Sigil#NPCs|In Sigil]]
=== Material Planes Misc ===You will find yourself faced with a multitude * Priestess Nahira - Githzerai priestess and seer met in the Wandering Temple of earthlike Celestian.* Norendal - Dwarf/Planetouched Ranger, mentor to Hikari. He is often found wandering the Outlands between Tradegate and Faunel, or making journeys into Bytopia or similar worlds the Beastlands from these Gate-towns.* Ko'nahn the Barbarian - Barbarian found in the Cobalt Forest on Datha after accidentally falling through a portal. After a friendly fist-fight, Grodd took him to the now stabilized portal, and he returned to The Beastlands. == Special Items ==* The Portal Device - A magical device about a foot long and flanged at either end. It has several small gemstones of various levels colors that light up. It can be used to study a portal and open some portals without their specific key. It is also being used right now by the party to help triangulate the material plane that Jaxson, Marby, and Grodd are from. * Vaeril's ''Structure of the Planes Vol. I'' - Volume one of a set of habitability books written by humanoidsa wizard approximately 100 years ago about how the planes work. This volume mostly concerns portals and the connections between planes. The tome is written in Axiomatic, the language of Law.: His unorthodox, and frankly evil, research methods have tainted the work for many. You will most likely Finding that the books were enchanted against many methods of destruction, some groups have sought to hide the books because they either don't support his research methods, or believe the results to be from one offensive to the Lady in some way. They may have a point, since Vaeril was ultimately Mazed when he used an artifact to mind control thousands of these worldsHive dwellers and focus their belief on changing Sigil for his experiments.: It is suspected that up to 5 or 6 volumes were produced by Vaeril, but only volumes II and III were copied and distributed until Vol I was located recently by an adventuring party. Other volumes are entirely unknown.
==== Datha ====* The Stone Egg - This item was dropped in front of the party by a Tiefling who was fleeing the Mercykillers. It did not break when dropped on cobblestone. It has an appearance of joined plates and is about 7 inches long. It is a dark grey color. It is just barely warm to the touch.Home plane : Lily, an assistant to Joran, stated to Marby that it may be the egg of some magical creature (not one she recognized) or a nonstandard magical item. She recommended showing it to ''Luke's Character'' et alsomeone more knowledgeable on those topics.
===== Notable Locations ===Quest Log ==* The Kingdom of Ezethae:Ruled by ''Luke's Character'''s family, and nestled in a river valley near the Cobalt Forest. * The Cobalt Forest:A wooded and hilly region. Nearby villagers refuse Things your characters said they want to enter, due do or were assigned to infestations of dangerous creatures and reports of strange lights and odd eventsdo by an NPC.
=== The Planes ===Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there.Group:
This section will fill in as you are exposed to new planesMain:* Find and punish the army which marched through Ezethae and Fairmond and attacked their people.** Word is that the horde has marched west of Fairmond, into the Sunburnt Sea.
== NPCs ==Side:Friends* What was that shifty group in the Plane Crazy tavern up to?* What is this Stone Egg thing?* Shaamikh, proprietor of an upscale travelling magical item shop, has offered payment in exchange for information.** A solid lead on the (fake?) hidden riches of Lady Winfrith.** A copy, preferably the original, foesof Vaeril's ''Structure of Sigil''.* The party located a site of historical, religious, and other characters met along magical significance on Datha: The Shrine of Saint Dabius. Here is interred the evil sorcerer Marin the Faceless, defeated and sealed by Dabius, a figure of note in the mythic history of the waychurch of Ajahn.
=== The Lady of Pain Completed! ===[httpsThe Group://www* Pacify the bear and assist Hikari and Larissa in getting home.* Return to the Elf outside the crypt and give him closure on the invasion of his wife's burial site.* Find a way for the Datha folk to return to their home plane. (with Joran's assistance)* Take Joran on a tour of Ezethae.youtube* Assist the Realm of Ezethea.com/watch?v=6uGEfdCj9bU ** The least you need royal family +servants has been cured and are all recovering.** Abbot Norry directed the peasant farmers of the midlands of the country to return the farmlands and work with the monastery to ready the village and fields for planting season.** Rector Aldis has headed up an effort to knowbeef up the guards/soldiers of Ezethae.]
== The Story So Far ==Hikari:We will hit * Return the streets of Sigil and adventure will find YOUportal device to Joran in the Civic Festhall.** Find a way to return home. I promise you * Track down whoever cut down trees from the finest in improvisational fantasy as you trek across Wise Oaks Grove.** Abbot Norry mentioned he purchased the planeswood from merchants operating out of Fairmond.
You are all adventurers. You could be gallant knights, you could be fire-flinging wizards. You could even be soldiers, but you might not be heroesMarby:* Collect samples from the Cobalt Forest and return them to Tabi in Silvermist.
=== 2015-12-16 - Initial session =The Story So Far ==Characters mostly created and preliminary information discussedSee [[Planescape_Chronicle|the journal]].
[[Category:Planescape_(2015)]]