Changes

Jump to navigation Jump to search
no edit summary
In approximately the order I ([[User:BenjaminSage|BenjaminSage]]) thought of or sorted however I like.
These all apply as they apply to any 3.5-like system I run as well, such as Pathfinder, AD&D, Hackmaster, etc... If in doubt, assume the worst or ask me about it.
Expect me to house rule anything a player does that breaks the system, or anything the that systematically causes players to think of the game like a video game instead of a roleplaying game.
== Alignment ==
# The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral]
# Characters/NPCs only radiate good/evil auras to detect evil if they:
## Are strongly aligned
## Are intent on appropriate actions
# The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.
# You may want to think of the various alignments like this, from their own viewpoint(for roleplaying purposes):
{| class="wikitable"
|-

Navigation menu