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''Planescape Nights'' - The Planescape campaign setting bolted onto Hackmaster 4th ed. GMed by [[User:Benjamin|Benjamin]]. As we play, I (Benjamin) will fill this page in with information that you learn in the game, specific locations, people you meet, and so on. Feel free to fill in anything you think is important if you don't find it here.
== The Players ==
[[File:Greatwheel.jpg|thumb|The Planes.]]
Sigil and the Planes at large. Wherever the story or your own hearts' desires take you.
 
You should know about portals: connections between the planes. Portals may be open to anyone passing by, or they may be locked without the proper key, which could be a physical object, a word spoken, a tune whistled, or a thought or emotion in the mind. Portals take you from here to there without having to depend on a busy and/or short-tempered wizard with the rare combination of knowledge, power, time, and willingness to be your taxi service.
=== Sigil ===
As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often.
 
The everyday operation of the city is handled by the Factions, organizations of people united by a particular belief or philosophy.
 
Ultimately, everything in the city exists and comes and goes at the pleasure of the Lady of Pain.
=== Material Planes ===
=== The Planes ===
Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there. == NPCs ==Friends, foes, and other characters met along the way. === The Lady of Pain ===[https://www.youtube.com/watch?v=6uGEfdCj9bU The least you need to know.]
== The Story ==

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