Sage's D&D 3.5 House Rules

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Revision as of 19:50, 13 July 2015 by Sage (talk | contribs)
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  1. The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: Lawful Stupid, Chaotic Stupid, Stupid Good, Stupid Evil, and Stupid Neutral
  2. Characters/NPCs only radiate good/evil auras to detect evil if they:
    1. Are strongly aligned
    2. Do not stray from their faith
    3. Are 9th level or higher
    4. Intent on appropriate actions
  3. In Planescape adjacent campaigns, there are changes to the Blood War that will be discovered in play.
  4. There are somewhat related changes to what happens to the souls of the dead.