Campaign Options: Difference between revisions
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Herein we list potential campaigns for the group to play. Please refer to them when voting on a next campaign. | Herein we list potential campaigns for the group to play. Please refer to them when voting on a next campaign. | ||
= Benjamin's | = Benjamin's options = | ||
These are in approximately the order of how much I'd like to run them right now. See [[User:Benjamin#Games_GM.27d|my user page]] for the games I've run in the past. | |||
General trends in my games: | |||
* I'm reading up on Burning Wheel and a lot of the ideas in that system are looking interesting to me right now. | |||
* I tend to improvise a lot more than other GMs. It seems to work well. | |||
* I want to find ways to incorporate audio into the gaming experience to set the mood. | |||
* Expect experimentation. | |||
* Since the last game I ran I've had a lot of exposure to European history, especially Rome, England, France, and the German speaking countries. This might weigh a lot on how I design cultures and political entities in my games. | |||
== Tinker Tailor Merchant Clerk == | == Tinker Tailor Merchant Clerk == | ||
A low-magic fantasy campaign in a world based loosely on a fantasy Europe-esque dark ages-kind of setting. | A low-magic fantasy campaign in a world based loosely on a fantasy Europe-esque dark ages-kind of setting. | ||
The setting and mechanics will be home-brew. | The setting and mechanics will be home-brew, or possibly based on Burning Wheel. | ||
You are all civilians. You are not gallant knights, you are not fire-flinging wizards. You aren't even soldiers, but you just might be heroes. | You are all civilians. You are not gallant knights, you are not fire-flinging wizards. You aren't even soldiers, but you just might be heroes. | ||