Difference between revisions of "Sage's D&D 3.5 House Rules"

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== Alignment ==
 
# The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral]
 
# The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral]
 
# Characters/NPCs only radiate good/evil auras to detect evil if they:
 
# Characters/NPCs only radiate good/evil auras to detect evil if they:
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## Are 9th level or higher
 
## Are 9th level or higher
 
## Are intent on appropriate actions
 
## Are intent on appropriate actions
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# The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.
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== The Planes ==
 
# In Planescape adjacent campaigns, there are changes to the Blood War that will be discovered in play.
 
# In Planescape adjacent campaigns, there are changes to the Blood War that will be discovered in play.
 
# There are somewhat related changes to what happens to the souls of the dead.
 
# There are somewhat related changes to what happens to the souls of the dead.

Revision as of 21:38, 13 July 2015

Alignment

  1. The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: Lawful Stupid, Chaotic Stupid, Stupid Good, Stupid Evil, and Stupid Neutral
  2. Characters/NPCs only radiate good/evil auras to detect evil if they:
    1. Are strongly aligned
    2. Do not stray from their faith
    3. Are 9th level or higher
    4. Are intent on appropriate actions
  3. The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.

The Planes

  1. In Planescape adjacent campaigns, there are changes to the Blood War that will be discovered in play.
  2. There are somewhat related changes to what happens to the souls of the dead.