Campaign Options: Difference between revisions

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Mine are listed in no particular order. World Wide Wrestling is the least crunchy of the systems that I'm looking at, though I think any of these games should be fairly accessible.
Mine are listed in no particular order. World Wide Wrestling is the least crunchy of the systems that I'm looking at, though I think any of these games should be fairly accessible.


For my part, I like making games that are fun and funny. I find that the format of gaming is more fun when it's about the players doing big, overblown, badass actions while the GM sets up a game world that builds them up and makes each player stand out as a unique and interesting person. I sometimes like to blend elements of mixed media, horror fiction, melodrama, and theatre into my games, but ultimately if we're not laughing for most of the session I feel like I've done something wrong.
For my part, I like making games that are fun and funny. I find that the format of gaming is more entertaining when it's about the players doing big, overblown, badass actions while the GM sets up a game world that builds them up and makes each player stand out as a unique and interesting person. I sometimes like to blend elements of mixed media, horror fiction, melodrama, and theatre into my games, but ultimately if we're not laughing for most of the session I feel like I've done something wrong. I've had big epic campaigns in the past, with huge world-altering stories, but I never ever let it get too dour.


As far as things to expect, or influences...
As far as things to expect, or influences...
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[[File:Blue_rose_cover.jpg|thumb|upright|left]]
[[File:Blue_rose_cover.jpg|thumb|upright|left]]
== Jeremy's Options ==
== Jeremy's Options ==
I'm currently taking a break from running a game, but plan to be back at some point in the future. I only have one game on the backburner right now.
I'm currently taking a break from running a game, but plan to be back at some point in the future. I only have one game on the backburner right now.