Difference between revisions of "Planescape (2015)"
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Sigil and the Planes at large. Wherever the story or your own hearts' desires take you. | Sigil and the Planes at large. Wherever the story or your own hearts' desires take you. | ||
− | [[File:Sigil-life.jpg|thumb|Sigil.]] | + | [[File:Sigil-life.jpg|thumb|upright|Sigil.]] |
=== Sigil === | === Sigil === | ||
As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often. | As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often. |
Revision as of 03:04, 8 December 2015
Planescape Nights | |
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![]() "Why would we want to go to the same place all the time?" | |
Status | Active |
Genre | Planescape |
Begins | December 16, 2015 |
Years active | <1 |
Participants | Andrew, Jeremy, Luke, Rob |
Activity | Hackmaster |
Game Master | Benjamin |
Planescape Nights - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by Benjamin.
As we play, Benjamin will fill this page and other pages in with information that the players learn in the game; specific locations, people met, and so on. All the pages related to this campaign can be found on this page, which will automatically update as more pages are added. You will also find that link at the bottom of every page related to this campaign.
Contents
Characters
General Information
- The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
Portals
Portals are connections between the planes. Portals may be open to anyone passing by, or they may be locked without the proper key, which could be almost anything. For example; a physical object, a word or words spoken, a tune whistled or hummed, or a thought or emotion in the mind could all be portal keys. Portals take you from here to there without having to depend on a busy and/or short-tempered wizard with the rare combination of knowledge, power, time, and willingness to be your taxi service.
Portals can be also be transient, moving from place to place or only being active at certain times. They may change in a recognizable pattern or may be completely random. They are like the rest of the planes in this way, really.
Factions
The Factions of Sigil run the city at the Lady's pleasure.
Locations
Sigil and the Planes at large. Wherever the story or your own hearts' desires take you.
Sigil
As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often.
The everyday operation of the city is handled by the Factions, organizations of people united by a particular belief or philosophy.
Ultimately, everything in the city exists and comes and goes at the pleasure of the Lady of Pain.
The city changes over time, in response to the beliefs of the inhabitants, the will of the Lady, and the sweat and hard work of anyone who cares to put in the effort.
Locations Inside Sigil
Material Planes
You will find yourself faced with a multitude of earthlike or similar worlds of various levels of habitability by humanoids. You will most likely be from one of these worlds.
The Planes
Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there.
This section will fill in as you are exposed to new planes.
NPCs
Friends, foes, and other characters met along the way.
The Lady of Pain
The Story So Far
We will hit the streets of Sigil and adventure will find YOU. I promise you the finest in improvisational fantasy as you trek across the planes.
You are all adventurers. You could be gallant knights, you could be fire-flinging wizards. You could even be soldiers, but you might not be heroes.