Difference between revisions of "Planescape (2015)"

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(Created page with "= Planescape Nights = == Mechanics == Hackmaster! == The Setting == 480px|The Planes. == The Story == Epic high fantasy, sword and sorcery, all this...")
 
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= Planescape Nights =
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"Planescape Nights" - The Planescape campaign setting bolted onto Hackmaster 4th ed.
  
== Mechanics ==
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== The Setting ==
Hackmaster!
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[[File:Greatwheel.jpg|thumb|The Planes.]]
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Sigil and the Planes at large. Wherever the story or your own hearts' desires take you.
  
== The Setting ==
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=== Sigil ===
[[File:Greatwheel.jpg|480px|The Planes.]]
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As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often.
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=== The Planes ===
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I don't believe in having 'a' prime material plane, so you'll find yourself faced with a multiverse of material planes (earthlike or similar worlds). Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there.
  
 
== The Story ==
 
== The Story ==

Revision as of 05:55, 26 November 2015

"Planescape Nights" - The Planescape campaign setting bolted onto Hackmaster 4th ed.

The Setting

The Planes.

Sigil and the Planes at large. Wherever the story or your own hearts' desires take you.

Sigil

As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often.

The Planes

I don't believe in having 'a' prime material plane, so you'll find yourself faced with a multiverse of material planes (earthlike or similar worlds). Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there.

The Story

Epic high fantasy, sword and sorcery, all this and more! Be a wizard pretending to be a cleric! Or whatever you want! We will hit the streets of Sigil and adventure will find YOU. I promise you the finest in improvisational fantasy as you trek across the planes.

You are all adventurers. You could be gallant knights, you could be fire-flinging wizards. You could even be soldiers, but you might not be heroes.