Difference between revisions of "Sage's D&D 3.5 House Rules"
		
		
		
		
		
		
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| + | In approximately the order I thought of or found them, sorted however I like.  | ||
| + | |||
== Alignment ==  | == Alignment ==  | ||
# The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral]  | # The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral]  | ||
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## Are intent on appropriate actions  | ## Are intent on appropriate actions  | ||
# The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.    | # The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.    | ||
| + | # You may want to think of the various alignments like this:  | ||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ! Alignment Name !! Interpretation  | ||
| + | |-  | ||
| + | | Lawful Good || Honorable and Humane  | ||
| + | |-  | ||
| + | | Neutral Good || Practical and Humane  | ||
| + | |-  | ||
| + | | Chaotic Good || Independent and Humane  | ||
| + | |-  | ||
| + | | Lawful Neutral || Honorable and Realistic  | ||
| + | |-  | ||
| + | | True Neutral || Practical and Realistic  | ||
| + | |-  | ||
| + | | Chaotic Neutral || Independent and Realistic  | ||
| + | |-  | ||
| + | | Lawful Evil || Honorable and Determined  | ||
| + | |-  | ||
| + | | Neutral Evil || Practical and Determined  | ||
| + | |-  | ||
| + | | Chaotic Evil || Independent and Determined  | ||
| + | |}  | ||
== The Planes ==  | == The Planes ==  | ||
Revision as of 23:24, 13 July 2015
In approximately the order I thought of or found them, sorted however I like.
Alignment
- The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: Lawful Stupid, Chaotic Stupid, Stupid Good, Stupid Evil, and Stupid Neutral
 - Characters/NPCs only radiate good/evil auras to detect evil if they:
- Are strongly aligned
 - Do not stray from their faith
 - Are 9th level or higher
 - Are intent on appropriate actions
 
 - The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.
 - You may want to think of the various alignments like this:
 
| Alignment Name | Interpretation | 
|---|---|
| Lawful Good | Honorable and Humane | 
| Neutral Good | Practical and Humane | 
| Chaotic Good | Independent and Humane | 
| Lawful Neutral | Honorable and Realistic | 
| True Neutral | Practical and Realistic | 
| Chaotic Neutral | Independent and Realistic | 
| Lawful Evil | Honorable and Determined | 
| Neutral Evil | Practical and Determined | 
| Chaotic Evil | Independent and Determined | 
The Planes
- In Planescape adjacent campaigns, there are changes to the Blood War that will be discovered in play.
 - There are somewhat related changes to what happens to the souls of the dead.
 
Magic
- Spell resistance only applies to the target of the spell, not the target of the spell's effect. A good rule of thumb: if a spell description doesn't specify a target, chances are spell resistance doesn't apply.