Sage's D&D 3.5 House Rules: Difference between revisions
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In approximately the order I thought of or | In approximately the order I ([[User:Sage|Sage]]) thought of or sorted however I like. | ||
These all apply as they apply to any 3.5-like system I run as well, such as Pathfinder, AD&D, Hackmaster, etc... If in doubt, assume the worst or ask me about it. | |||
Expect me to house rule anything a player does that breaks the system, or anything that systematically causes players to think of the game like a video game instead of a roleplaying game. | |||
== Alignment == | == Alignment == | ||
# The | # The stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral] | ||
# Characters/NPCs only radiate good/evil auras to detect evil if they: | # Characters/NPCs only radiate good/evil auras to detect evil if they: | ||
## Are strongly aligned | ## Are strongly aligned | ||
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## Are intent on appropriate actions | ## Are intent on appropriate actions | ||
# The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters. | # The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters. | ||
# You may want to think of the various alignments like this, from their own viewpoint: | # You may want to think of the various alignments like this, from their own viewpoint (for roleplaying purposes): | ||
{| class="wikitable" | {| class="wikitable" | ||
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== General == | == General == | ||
# Ammo/food/spell components with no or low cost won't be tracked unless situationally appropriate (i.e. traveling a long distance while unable to resupply, being stuck alone on some random plane, etc). | # Ammo/food/spell components with no or low cost won't be tracked unless situationally appropriate (i.e. traveling a long distance while unable to resupply, being stuck alone on some random plane, etc). | ||
# Just because an item or monster is listed in a book doesn't mean it exists in my game or exists in the exact same way as it is listed in a book. | |||