Herein we list potential campaigns for the group to play. Any [[Game Masters]] may list games here for consideration. Please refer to them when voting on a next campaign.
== BenjaminSage's unused options ==
These are in approximately the order of how much I'd like to run them right now. They are also in order of least to most "crunchy" (i.e. how heavy they lean on the numbers/a system and how much the player would need to get familiar with the system).
See [[User:BenjaminSage|my user page]] for information on the games I've run in the past and my influences/current thinking on GM style.
=== Tinker Tailor Merchant Clerk ===
For example: a character could select skills like "appraise item", "haggle", and "knowledge: (locality)", and pick for a career "travelling merchant" or just "merchant". They could also just as well pick for a career something like "quartermaster" or "innkeeper" (though innkeeper may be more difficult to play as a member of a potentially travelling group).
[[File:Heartoftheforestdraw.jpg|thumb|upright|left|Danger lurks in the dark places, but power, too, for those willing to pay the price.]]
==== The Setting ====
[[File:Heartoftheforestdraw.jpg|thumb|x200px|Danger lurks in the dark places, but power, too, for those willing to pay the price.]]
The starting region has the flavor of continental Europe, lol fantasy trope. Cultures mix and trade enough to bring in the occasional people and goods from neighboring regions. This is not a time of empire, but of a collection of generally independent kingdoms coexisting or feuding as it is politically expedient.
The times are changing, and opportunity abounds for those who can change with them.
=== Village in the Darkness ===
[[File:Darkforest.jpg|thumb|Who knows what evil lurks in the hearts of men?]]
The title really only applies to what I would call the prologue of the story.
==== Mechanics ====
Probably Burning Wheel, I have been highly recommended it. I'll pick something for sure before we start.
==== The Setting ====
A village set deep in an old-growth forest, far from any other sign of civilization with only very occasional-to-rare outside contact. None of the children and only a few of the adults have ever been outside the village.
The forest is full of ruins and secrets, the children are not encouraged to explore.
==== The Story ====
Our heroes have been taught since an early age that shadows and the darkness are their friend. It protects them from the monsters in the world outside the village. It keeps them hidden from the eyes of those who might seek to harm them.
As we meet them, they are just coming of age in the village, and are nearing the end of their preparations to face the pilgrimage to the ruins nearby which marks their transition into adulthood.
=== (Not ready to run) ===
==== The Story ====
???
=== Misc ===
A few systems I want to try out or create campaigns for eventually. Feel free to steal these, other GMs.
* Far Trek - A Star Trek:TOS based game. I'm considering writing a supliment to make it TNG, but it could be fun as is too.
* Spellbound Kingdoms - Renaissance Fantasy system designed to stay out of the way and make all the mechanics go fast.
== Luke's ideas ==
Mine are listed in no particular order. World Wide Wrestling is the least crunchy of the systems that I'm looking at, though I think any of these games should be fairly accessible.
For my part, I like making games that are fun and funny. I find that the format of gaming is more fun entertaining when it's about the players doing big, overblown, badass actions while the GM sets up a game world that builds them up and makes each player stand out as a unique and interesting person. I sometimes like to blend elements of mixed media, horror fiction, melodrama, and theatre into my games, but ultimately if we're not laughing for most of the session I feel like I've done something wrong. I've had big epic campaigns in the past, with huge world-altering stories, but I never ever let it get too dour.
As far as things to expect, or influences...
* I will also try to fuck with your heads by making characters surprise you. I believe that any NPC who shows up more than once or twice should be a complicated, realistic person, and I think I can safely say that I've had pretty decent success with making cool, unique NPCs in past campaigns. This is something I plan to continue working on.
=== [https://www.youtube.com/watch?v=NMQrORyQnEA 5KdE0p2joJw The Secrets of the Stars] ===What are they, and where are they all going? ==== Mechanics ====I'm not sure what system I want to use for this, just yet. It might be Fate, or something similarly story-based. I don't want it to be overly crunchy, and I want it to be somewhat flexible. It will be a multi-generational game, as your main quest will take potentially hundreds of in-game years to come to fruition, and I plan to give the players a lot of flexibility in how much detail they want to put into any one generation or character. Think of this almost as like a Crusader Kings game - your monarch will change, and fairly often. Some will be more memorable than others. There will be elements of inheritance, genetics, and random chance involved in who your current character is. Your father may have been a giant among men, but perhaps your current character didn't get all those same genes, and so he's a more normal height and a bit more bookish, but retaining a propensity for quick muscle growth. The idea will be for each player to take on multiple different characters, but to provide a sense of familiarity with each. ==== The Setting ====A world where distance, and time, matter. The heroes will be a part of one country in a massive world that will never be able to be fully explored in one lifetime, so it's a good thing this game is multi-generational. Culture, geography, time, and language will all be important elements of this game. It will be a fantasy world, but one which is grounded in a more realistic setting than most dungeon-crawlers. Magic exists, and so does technology, and you may just have a say in which one your people embrace. Your home country is heavily spiritual and has a rich warrior history, though they are becoming far more egalitarian, with a rapidly changing culture and caste system. Other countries will be as different to yours as Leonidas's Sparta would have been to the Netherlands under William of Orange. Perhaps you will find a home more fitting to yourselves in one of these strange lands. Perhaps you will find new careers, opportunities, or rivalries. Ultimately, though, the players will not be portraying a single character, but rather a family. Perhaps, if you make your mark, a dynasty. If all goes well, this game will have a very rich history which the players will be heavily invested in, and many thriving cultures which will interact in surprising, significant ways. ==== The Story ====The stars are disappearing, one by one. A patch of sky once dense with cosmic light is becoming darker and more barren by the year. It happens so slowly that only the wisest and most learned folk have even noticed, and you have been tasked with finding out what is happening - and how it can be stopped. You and your family will carve out a path through the years to learn more about this cosmic occurrence, and what threat may lay in store for your people. And depending on what you learn, how will you use your knowledge? To your own benefit, or for the mutual gain of all free peoples? === [https://www.youtube.com/watch?v=CBPk-1wCCS8 Diana: Warrior Princess] ===
''Diana paused at the edge of the ravine and listened.''
==== The Setting (paraphrased from the manual) ====
Imagine that 3,000 years from now, our descendants decide to make a holo-novel series about the 21st century. Our descendants, as remote from us as we are from the ancient Greeks, and with as many gaps in their knowledge. With the same loving attention to historical accuracy that we have come to expect from our own television producers.
Currently the land is torn between the threats and blackmail of Saxon lords from Sussex, Wessex, and Essex, the promises of Briton kings from the north and west, and the rumors of an heir to Madoc, Uther's fallen son. The knights of Salisbury have a chance to influence the decisions of the Countess and determine the future of Salisbury.
=== [https://wwwyoutu.youtube.combe/watchqkPYz4VwqSo?vt=691qO96VRVw 2m29s The Gorgeous Ladies of World Wide Wrestling]!!!! ===
ARE YOU READY TO RUUUUUUUUUUUUUUUUUUUMBLE!?!?!?!?!
==== The Setting ====
You'll all be middle card wrestlers in a regional all-woman wrestling chain in the 1980s, the era of hilarious, ridiculous gimmick wrestlers and steroid abuse.
==== The Story ====
As wrestlers in a regional wrestling organization in the Pacific Northwest, you'll tour around the west coast as you quest to rise through the ranks and grab the championship belt! Along the way you'll deal with politics, both kayfabe and backstage. You'll fight for position and camera time and the love of the audience. If you can get enough attention, you'll be rewarded with amazing opportunities. Wrestling is just coming into its own now in the 1980s, and scandal is just around the corner. Women in wrestling are a novelty in the 80s, though, and nobody takes you seriously at all when you start. Will you prove them wrong, and show them you have what it takes to be the most electrifying performers the ring has ever seen?
=== [https://www.youtube.com/watch?v=vnOkYygLx08 Darklands] ===
Like Nazis. Fucking Germans.
[[File:Whoshotpicard.png|thumb|upright|You better solve this mystery before the end of the season or so help me..!]]
=== [https://www.youtube.com/watch?v=QktVh64BYx4 Dallas: The Next Generation - The Television Mashup Roleplaying Game]! ===
You know you want to play it, people. WHO SHOT CAPTAIN PICARDJ.L.?
== Jeremy's Options ==Mechanics ====Dallas: The RPG
I'm currently taking a break from running a game==== The Setting ====Presumably the USS Enterprise NCC-1701-D, but plan to be back at some point the Federation in the futuregeneral, other ships, planets, etc... ==== The Story ====https://www. I only have one game on the backburner right nowyoutube.com/watch?v=9YPQARBgHS8
=== The Setting ===I'm sure there were other plots on Dallas, but does anyone remember what they were? No one but my mom, that's who.
[https://www.kickstarter.com/projects/504269797/blue-rose-the-age-roleplaying-game-of-romantic-fan Blue Rose: The AGE Roleplaying Game of Romantic Fantasy]== REQUESTS ==
This system is currently going through === Sage ===DEAR OTHER GMS:* I would like to play a new update via Kickstarter, which I jumped on. Once they have finished with the book and game where I get to play a copy then 2nd/Hackmaster/3.5 ed style Cleric sometime.* I'll d also really be ready to add my hat back into the ring for running a another Archer-inspired game. The setting just looked really awesome to me so I'm excited about this. I don't have a firm idea for the campaign, but will add more information once I'm able to look through the book. I just wanted to get it up on the list for the futureof Top Secret.