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| alt =
| caption =
| status = ActiveEnded
| genre = Planescape
| system = Hackmaster
| began = {{start date|2015|12|16}}
| ended = <!-- {{start date|YYYY2016|mm07|dd13}} -->| time_active = {{age in years, 7 months, weeks and days|month = 12 |day = 16 |year = 2015}}| game_master = [[User:BenjaminSage|BenjaminSage]]| players = [[User:Andrew|Andrew]], [[User:JeremyJamie|JeremyJamie]], [[User:Luke|Luke]], [[User:Rob|Rob]]
}}
''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:BenjaminSage|BenjaminSage]].
Our players wander the Planes in search of adventure, treasure, or to fulfill their own private ambitions.
* [[Grodd]] - [[User:Andrew|Andrew]]
** [[Steve]] - Protege
* [[Hikari]] - [[User:JeremyJamie|JeremyJamie]]
* [[Jaxson]] - [[User:Luke|Luke]]
** [[Zevine]] - Protege
[[File:Ingress_folly.jpg|thumb|left|It is good to be cautious of unknown portals.]]
* The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
* Refer to [[User:BenjaminSage#House_Rules|BenjaminSage's house rules]], especially [[BenjaminSage's Hackmaster House Rules]]. Some of the 3.5 rules will also apply under Hackmaster as well (especially the section on The Planes, this is the Planescape setting after all).
* I reserve the right to change the rules basically whenever, but I promise it will be for good reasons, and to account properly for any changes this makes to the mechanical operation of anyone's character.
Main:
* The Realm of Ezethae is facing dark times.** The royal family has been poisoned and are all unconscious, along with three servants. An antidote must be found or created for them.*** Tabi Whizzlequaff of Silvermist is examining the poison sample.** The peasant farmers of the midlands of the country have been displaced into the capital. They will need to be dealt with in some way for the short term, and need to be returned safely to the land they work in the long term (i.e. before planting season).*** Abbot Norry is pursuing this task.** Many of the people feel the realm is now underprotected, especially against potential future attacks. The expansion of the guard or creation of a militia or standing army has been proposed.*** Rector Aldis is heading up the effort to form a militia.*** Another option is to pursue aid from Ezethae's allies, neighbors, and trading partners.** Some wish to find Find and punish the army which marched through the realm Ezethae and Fairmond and attacked its their people.*** Word is that the horde has marched west of Fairmond, into the Sunburnt Sea.
Side:
** A solid lead on the (fake?) hidden riches of Lady Winfrith.
** A copy, preferably the original, of Vaeril's ''Structure of Sigil''.
* The party located a site of historical, religious, and magical significance on Datha: The Shrine of Saint Dabius. Here is interred the evil sorcerer Marin the Faceless, defeated and sealed by Dabius, a figure of note in the mythic history of the church of Ajahn.
=== Completed! ===
* Find a way for the Datha folk to return to their home plane. (with Joran's assistance)
* Take Joran on a tour of Ezethae.
* Assist the Realm of Ezethea.
** The royal family +servants has been cured and are all recovering.
** Abbot Norry directed the peasant farmers of the midlands of the country to return the farmlands and work with the monastery to ready the village and fields for planting season.
** Rector Aldis has headed up an effort to beef up the guards/soldiers of Ezethae.
Hikari:
* Return the portal device to Joran in the Civic Festhall.
** Find a way to return home.
* Track down whoever cut down trees from the Wise Oaks Grove.
** Abbot Norry mentioned he purchased the wood from merchants operating out of Fairmond.
Marby:

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