| name = Planescape Nights
| logo = Lady_of_pain_logo.png
| logo_caption = "Why would we want to go to What can change the same place all the timenature of a nerd?"
| image =
| image_size =
| alt =
| caption =
| status = ActiveEnded
| genre = Planescape
| system = Hackmaster
| began = {{start date|2015|12|16}}
| ended = <!-- {{start date|YYYY2016|mm07|dd13}} -->| time_active = {{age in years, 7 months, weeks and days|month = 12 |day = 16 |year = 2015}}| game_master = [[User:BenjaminSage|BenjaminSage]]| players = [[User:Andrew|Andrew]], [[User:JeremyJamie|JeremyJamie]], [[User:Luke|Luke]], [[User:Rob|Rob]]
}}
''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:BenjaminSage|BenjaminSage]].
Our players wander the Planes in search of adventure, treasure, or to fulfill their own private ambitions.
== Characters ==
* [[Grodd]] - [[User:Andrew|Andrew]]
** [[Steve]] - Protege* [[Hikari]] - [[User:JeremyJamie|JeremyJamie]]
* [[Jaxson]] - [[User:Luke|Luke]]
** [[Zevine]] - Protege
* [[Marby Fizzlesprocket]] - [[User:Rob|Rob]]
** [[Larissa Karras]] - Protege
== General Information ==
[[File:Ingress_folly.jpg|thumb|left|It is good to be cautious of unknown portals.]]
* The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
* Refer to [[User:BenjaminSage#House_Rules|BenjaminSage's house rules]], especially [[BenjaminSage's Hackmaster House Rules]]. Some of the 3.5 rules will also apply under Hackmaster as well (especially the section on The Planes, this is the Planescape setting after all).
* I reserve the right to change the rules basically whenever, but I promise it will be for good reasons, and to account properly for any changes this makes to the mechanical operation of anyone's character.
==== Worlds of Note ====
* [[Datha]] - Home plane to Jaxson, Grodd, and Marby.
* Hombarien - Somewhat less developed than some other worlds. There is known to be a dwarven society which is beset by undead from marshes to the north.
* Unknown plane - Sits below the Wandering Temple of Celestian.
** The Wandering Temple of Celestian - A temple set on floating islands high above a plane below. The islands float through the sky just fast enough to be in an eternal night. On the island is at least one observatory temple, with a dome of enchanted glass which magnifies the night sky.
* The Outlands - The neutral plane. [[Sigil]] sits atop the great spire in the center. Arrayed around the spire are the Gate-towns, which tend toward the manner of the outer plane whose permanent gate they surround.
* The Beastlands is a plane of nature and animals, and is also known as the Happy Hunting Grounds. Peaceful alpine forests and groves of giant mushrooms can be found here. A varied climate exists across the plane, providing a suitable environment for many species of animals and plants. The number of traditional settlements is very small, with most inhabitants living beneath the trees out in the wilderness. The mortal souls that come to this plane after death take on animal traits soon after they arrive, developing pelts of fur and growing horns or pointed ears or other such features. Over the course of centuries they continue to slowly change, becoming celestial beasts.
* Arborea - The chaotic good plane. Arborea is a peaceful plane of natural beauty with a multitude of thriving environments. Much of the plane is dominated by vast tall forests, but also includes glades of wildflowers and fields of grain. As a plane that also embodies chaos, it has a wild and often sudden nature. The weather can change drastically at short notice, changing from warm sunshine to raging winds and back again in just a few minutes.
* Limbo - The chaotic neutral plane. Limbo is a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are stable enough for normal travel.
== NPCs ==
* Priestess Nahira - Githzerai priestess and seer met in the Wandering Temple of Celestian.
* Norendal - Dwarf/Planetouched Ranger, mentor to Hikari. He is often found wandering the Outlands between Tradegate and Faunel, or making journeys into Bytopia or the Beastlands from these Gate-towns.
* Ko'nahn the Barbarian - Barbarian found in the Cobalt Forest on Datha after accidentally falling through a portal. After a friendly fist-fight, Grodd took him to the now stabilized portal, and he returned to The Beastlands.
== Special Items ==
The Group:
Main:
* Find and punish the army which marched through Ezethae and Fairmond and attacked their people.
** Word is that the horde has marched west of Fairmond, into the Sunburnt Sea.
Side:
* What was that shifty group in the Plane Crazy tavern up to?
* Find a way for the Datha folk to return to their home plane. (with Joran's assistance)
** <strike>Divination magic could be used to assist in identifying the plane.</strike>
** Readings need to be taken with the experimental portal device from several other planes.
*** At least two Outer Planes.
*** At least two Inner Planes.
*** At least two other material planes. <strike>One down.</strike>
** <strike>There is a "dark and evil" book in a crypt in the Hive that could assist with this quest.</strike>
*** Joran is currently studying the book.
* What is this Stone Egg thing?
* Shaamikh, proprietor of an upscale travelling magical item shop, has offered payment in exchange for information.** A solid lead on the (fake?) hidden riches of Lady Winfrith.Marby:** A copy, preferably the original, of Vaeril's ''Structure of Sigil''.* Collect samples from The party located a site of historical, religious, and magical significance on Datha: The Shrine of Saint Dabius. Here is interred the Cobalt Forest evil sorcerer Marin the Faceless, defeated and return them to Tabi sealed by Dabius, a figure of note in Silvermistthe mythic history of the church of Ajahn.
=== Completed! ===
* Pacify the bear and assist Hikari and Larissa in getting home.
* Return to the Elf outside the crypt and give him closure on the invasion of his wife's burial site.
* Find a way for the Datha folk to return to their home plane. (with Joran's assistance)
* Take Joran on a tour of Ezethae.
* Assist the Realm of Ezethea.
** The royal family +servants has been cured and are all recovering.
** Abbot Norry directed the peasant farmers of the midlands of the country to return the farmlands and work with the monastery to ready the village and fields for planting season.
** Rector Aldis has headed up an effort to beef up the guards/soldiers of Ezethae.
Hikari:
* Return the portal device to Joran in the Civic Festhall.
** Find a way to return home.
* Track down whoever cut down trees from the Wise Oaks Grove.
** Abbot Norry mentioned he purchased the wood from merchants operating out of Fairmond.
Marby:
* Collect samples from the Cobalt Forest and return them to Tabi in Silvermist.
== The Story So Far ==