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Herein find recorded the Great Deeds of Heroes.
 
A session by session log of the [[Planescape_(2015)|Planescape Nights]] campaign.
 
=== 2016-06-01 - I attack the only thing standing between us and the lich ===
The party continues to the west to the Sunburnt Sea. After two days of travel, they are set upon by jackals, which seem to be somewhat larger and more ferocious than your average scavenger. After defeating them, they head northwest to follow their tracks.
 
They are led back to a cave in the mountains, where they find the picked clean bones, bloods, and ravaged clothes of a man. Nearby they find his damaged journal and his spellbook. From the journal, they learn that he had been researching some ruins in the Sunburnt Seas when he was captured by invading barbarians, who then made him keep excavating the ruins, searching for some artifact. He escaped, but was pursued by his captors.
 
They head south to the pass leading into the desert, and along the way discover the Shrine to Saint Dabius. Here the saint had sealed away a great evil. The party makes a note of the location and continues their journey, after Grodd butts his head against the rune-covered stone that seals the 'great evil', Marin the Faceless.
 
They arrive at the pass, and travel through, now faced with the red mesas and blowing sands of the Sunburnt Sea.
 
=== 2016-05-25 - He's quite charming, really. ===
The party makes their way to Fairmond for supplies, rest, and Loraxian revenge. Several members have their found treasures identified, and Jaxson reveals his large savings by spending an exorbitant amount on spells. After a good night at a tavern though, he is still only down 1079.9 gold pieces for the day. Hikari scouts out the Lumber Guild's headquarters.
 
The next morning, the group pays a visit to the Lumber Guild to make good on Hikari's promise to stop the Fairmonders from logging in the Wise Oaks Grove. After cursory verification that they have the right guy, Jaxson steps in and uses his newfound [https://i.imgur.com/2FSzyrZ.gifv magic powers] to charm the half-elf Aylin into believing that they need a large order of the special lumber from Wise Oaks Grove, and that only Aylin personally can provide it for them. Aylin is spectacularly bad at saving vs spells, so he readies himself for the journey and leaves. Grodd, being a gamer stereotype, loots the office. Hikari collects some paperwork Aylin had regarding his operations in the Wise Oaks Grove.
 
The party readies themselves to head west after the barbarian army.
 
=== 2016-05-18 - READY, FIGHT! ===
The party makes battle against the barbarian slavers, winning handily, even against the warrior that Grodd recognizes from his days as a blacksmith. Afterwards they free the captive slaves and send them, their newly captive slavers, and two of the Ezethaean guards back to Ezethae.
 
=== 2016-04-20 - Why Don't You Call Your Mother More Often? ===
On the road from Silvermist, the group finds a ransacked wagon. Inside the group finds the remnants of a textile shipment and a lockbox. Inside the lockbox is a sum of money. There are traces of jackals having been at the wagon.
 
The party returns to Ezethae city with the antidote, and Jaxson's family and servants are restored. Jaxson has a touching reunion with his mother, who has missed him very much.
 
The party collects supplies from Ezethae and then goes back out along with a unit of Ezethaean soldiers to track down the barbarians from the east. On the way, they run into a large band of outlaws.
 
=== 2016-04-13 - I am Hikari, I Speak for the Trees! ===
After finding a fountain to rinse the potion out of Grodd's eyes, the party makes the journey to the Wise Oaks Grove to obtain the sap from the elder trees there for Tabi to use in her antidote.
 
They arrive at the grove, and find some trees near the edge have been cut down, about a year or two ago. Once inside, they (Grodd) attract the attention of several Ents, who seem a bit upset about someone banging on their trees. They also run into a group of pixie fairies who are investigating the disturbance. A pixie fairy with quite an unusual name, "Steve", is tasked with babysitting them whilst inside the woods.
 
While the rest of the party starts looking for old trees, Hikari hangs back and [https://youtu.be/5cXntJFWv5U?t=16 speaks to the Ents]. She convinces them that she will find the people who cut down the trees at the edge of the woods, and they see her rangery ways and judge them pleasing. When she asks if there is a way to collect some of the sap from the elder trees in the grove without harming them, they tell her of a tree that was damaged in a recent storm that she could collect from. They bestow upon her a boon of an enchanted staff of wood.
 
Hikari quickly catches up to the rest of the group and leads them directly to the aforementioned tree. After being questioned about his strange name and ways, Steve reveals that he is actually from Sigil, was cursed by a wizard he accosted one day, and fell into an unknown portal to end up here.
 
Marby collects the sap without issue whilst Hikari comforts the dying tree, then they make their way back to Silvermist and Tabi. Literally on their way down the hall to Tabi's room, Marby gives Grodd the cure for the effects from the potion he broke last time he was here. Tabi gets to work on the antidote, interrupted only by a brief dalliance with Jaxson. Meanwhile Hikari has her staff shaped for use in a longbow, and Marby has a reunion with her fathers and family.
 
In the morning Tabi provides Jaxson with 6 small, dark-amber colored lozenges, which he is to dissolve under the tongues of the afflicted.
 
=== 2016-04-06 - Jaxson, Jaxson, Jaxson! ===
Jaxson is allowed a respite from affairs of state to rest from his journey. He finds that Zevine has left him a note indicating that she had gone out for a "walk" to "check out the city" *wink wink*. He pays a visit to the Church of Ezethae, where he meets with his old music teacher Sibyl, who is now Kapellmeister for the church.
 
Later, when he returns, he spies upon Joran, who is up to something in his room involving an unearthly light and guttural speech. From the window he sees Joran interacting with the devil he had trapped in a bottle. Jaxson then returns to the corridor and intentionally makes a racket outside Joran's room before knocking on his door. Joran greets him, and the bottle and any evidence of what was going on are gone. Joran does tell Jaxson that he has isolated the poison afflicting the royal family, but confesses he does not have the skill to prepare an antidote. Jaxson recalls Marby mentioning at some point that her mentor in Silvermist was an alchemist. Joran provides Jaxson with a sample of the poison to bring to her. He also states that he will be leaving Datha soon to return to Sigil.
 
In the morning, Marby and Grodd go to Jaxson's room to awaken him. Jaxson collects Zevine from her room, and finds that she had an adventurous evening, which she promises to tell him the tale of some other time. They go to the throne room where the regency council sits, to find that Jaxson's aunt the Lady Nareema is before the council demanding to be named Queen, because the realm needs a leader and she is the next in line with the entire royal family comatose or missing. Jaxson then makes his glorious entrance, Vulmon quips about a superior claimant on the throne having appeared, and then everyone stood up and clapped. Lady Nareema makes nice at Jaxson, but is then asked to leave so they can attend to other business. The primary item the council needs from Jaxson: that he name a single one of them regent, to avoid the deadlock that has quagmired their efforts over the last two months. After some thought, Jaxson names his good friend Abbot Norry to be regent.
 
Meanwhile, the quartermaster is giving Grodd a hard time about supplies [https://youtu.be/Y-Hv4GvvHkQ?t=45 no matter how hard he flexes about it]. Jaxson walks in and lists the quartermaster two weeks of supplies that they will be needing, along with a pack mule, which the quartermaster promises will be ready within the hour. Grodd takes the opportunity to visit the Queen's favorite blacksmith, who provides him with elven chainmail at cost. Not to be outarmored, Jaxson requisitions some chainmail for himself from the quartermaster.
 
Finally they are on their way to Silvermist with the poison sample. During the four day journey, they encounter some bandits on the road. Grodd flexes them into submission, and Marby suggests they be recruited for the militia. Jaxson considers this a capital idea, and writes them a letter of introduction.
 
The party finishes up their journey to Silvermist without incident, and Marby is able to find Tabi Whizzlequaff without trouble. She takes the sample and invites the group to sit down while Marby makes them tea, and she examines the poison.
 
Grodd [https://www.youtube.com/watch?v=ATLKWly4eyE "accidentally"] knocks some vials off a shelf, and one of them breaks, giving him a lung and faceful of whatever was inside. He now has a notable twitch in his face.
=== 2016-03-30 - The Bard Now Known As Prince Again ===

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