* Rule Zero: "Roleplaying games are entertainment; your goal as a group is to make your games as entertaining as possible."
** Corollary to Rule Zero: "The Game Master can override any published rule at any time and for any reason."
* Players receive "main quest" experience, even if absent. Characters receive combat experience only if present.
* [[Benjamin's Hackmaster House Rules]]
* [[Benjamin's D&D 3.5 House Rules]]