| name = Planescape Nights
| logo = Lady_of_pain_logo.png
| logo_caption = "Why would we want to go to What can change the same place all the timenature of a nerd?"
| image =
| image_size =
| alt =
| caption =
| status = ActiveEnded
| genre = Planescape
| system = Hackmaster
| began = {{start date|2015|12|16}}
| ended = <!-- {{start date|YYYY2016|mm07|dd13}} -->| time_active = {{age in years and 7 months|2015|12|16}}| game_master = [[User:BenjaminSage|BenjaminSage]]| players = [[User:Andrew|Andrew]], [[User:JeremyJamie|JeremyJamie]], [[User:Luke|Luke]], [[User:Rob|Rob]]
}}
''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:BenjaminSage|BenjaminSage]].
Our players wander the Planes in search of adventure, treasure, or to fulfill their own private ambitions.
== Characters ==
* [[Grodd ]] - [[User:Andrew|Andrew]]** [[Steve]] - Protege* [[Hikari]] - [[User:JeremyJamie|JeremyJamie]]
* [[Jaxson]] - [[User:Luke|Luke]]
* Morby * [[Zevine]] - Protege* [[Marby Fizzlesprocket ]] - [[User:Rob|Rob]]** [[Larissa Karras]] - Protege
== General Information ==
[[File:GreatwheelIngress_folly.jpg|thumb|upright|left|The PlanesIt is good to be cautious of unknown portals.]]
* The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
* Refer to [[User:BenjaminSage#House_Rules|BenjaminSage's house rules]], especially [[Sage's Hackmaster House Rules]]. A lot Some of the 3.5 rules will also apply under Hackmaster as well (especially the section on The Planes, this is the Planescape setting after all).* I reserve the right to change the rules basically whenever, but I promise it will be for good reasons, and to account properly for any changes this makes to the mechanical operation of anyone's character.
=== Portals ===
=== Factions ===
The [[Factions]] of Sigil run the city at the Lady's pleasure.You are free to join factions once you learn about them and find a contact, but be aware the they don't all get along. You probably won't be able to join a faction opposed to a faction that one of your associates is an active member of, and you can inherit enemies from your faction choices!
== Locations ==
[[File:Greatwheel.jpg|thumb|upright|The Planes.]][[Sigil ]] and the Planes at large. Wherever the story or your own hearts' desires take you.
=== Material Planes ===There are a multitude of earthlike or similar worlds of various levels of habitability by humanoids. Most humanoids are from one of these worlds, and are referred to as "primes" by people who live on the planes. ==== Worlds of Note ====* [[File:SigilDatha]] - Home plane to Jaxson, Grodd, and Marby.* Hombarien - Somewhat less developed than some other worlds. There is known to be a dwarven society which is beset by undead from marshes to the north.* Unknown plane - Sits below the Wandering Temple of Celestian.** The Wandering Temple of Celestian -lifeA temple set on floating islands high above a plane below.jpg|thumb|upright|SigilThe islands float through the sky just fast enough to be in an eternal night. On the island is at least one observatory temple, with a dome of enchanted glass which magnifies the night sky.]] === Sigil Inner Planes ===As Sigil is Planes based on the literal metaphysical center elements and materials of the multiverse. The major ones are: Earth, Fire, Water, Air, Positive, and Negative. === Outer Planes ===[[File:Outlands.jpg|thumb|The Outlands, with Gate-towns and connected planeslisted.]]Planes based on the ideals, philosophies, and gods of the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it oftenmultiverse.
* The everyday operation of the city is handled by the Outlands - The neutral plane. [[FactionsSigil]]sits atop the great spire in the center. Arrayed around the spire are the Gate-towns, organizations which tend toward the manner of people united by a particular belief or philosophythe outer plane whose permanent gate they surround.
Ultimately* The Beastlands is a plane of nature and animals, everything in and is also known as the city Happy Hunting Grounds. Peaceful alpine forests and groves of giant mushrooms can be found here. A varied climate exists across the plane, providing a suitable environment for many species of animals and comes and goes at plants. The number of traditional settlements is very small, with most inhabitants living beneath the trees out in the pleasure wilderness. The mortal souls that come to this plane after death take on animal traits soon after they arrive, developing pelts of fur and growing horns or pointed ears or other such features. Over the Lady course of Paincenturies they continue to slowly change, becoming celestial beasts.
* Arborea - The city changes over time, in response to the beliefs chaotic good plane. Arborea is a peaceful plane of natural beauty with a multitude of thriving environments. Much of the inhabitantsplane is dominated by vast tall forests, the will but also includes glades of wildflowers and fields of the Ladygrain. As a plane that also embodies chaos, it has a wild and the sweat often sudden nature. The weather can change drastically at short notice, changing from warm sunshine to raging winds and hard work of anyone who cares to put back again in the effortjust a few minutes.
==== Notable Locations * Limbo - The chaotic neutral plane. Limbo is a place of pure chaos where everything is in Sigil ====* [[Civic Festhall]]constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are stable enough for normal travel.
=== Material Planes =NPCs ==You will find yourself faced with a multitude of earthlike or similar worlds of various levels of habitability by humanoids. You will most likely be from one of these worldsFriends, foes, and other characters met along the way.
==== * [[Datha ====#NPCs|On Datha]]Home plane to Jaxson, et al.* [[Sigil#NPCs|In Sigil]]
=== Misc ===* The Realm Priestess Nahira - Githzerai priestess and seer met in the Wandering Temple of EzethaeCelestian.:Ruled by Jaxson's family* Norendal - Dwarf/Planetouched Ranger, mentor to Hikari. He is often found wandering the Outlands between Tradegate and nestled in a river valley near Faunel, or making journeys into Bytopia or the Cobalt ForestBeastlands from these Gate-towns. * The Ko'nahn the Barbarian - Barbarian found in the Cobalt Forest:A wooded and hilly regionon Datha after accidentally falling through a portal. Nearby villagers refuse After a friendly fist-fight, Grodd took him to enterthe now stabilized portal, due and he returned to infestations of dangerous creatures and reports of strange lights and odd eventsThe Beastlands.
=== The Planes =Special Items ==Additionally there are the inner, outer, elemental, etc* The Portal Device - A magical device about a foot long and flanged at either end.It has several small gemstones of various colors that light up. planes of the Planescape settingIt can be used to study a portal and open some portals without their specific key. Nothing It is off limitsalso being used right now by the party to help triangulate the material plane that Jaxson, Marby, if you can learn about it in game and find your way thereGrodd are from.
* Vaeril's ''Structure of the Planes Vol. I'' - Volume one of a set of books written by a wizard approximately 100 years ago about how the planes work. This section will fill volume mostly concerns portals and the connections between planes. The tome is written in Axiomatic, the language of Law.: His unorthodox, and frankly evil, research methods have tainted the work for many. Finding that the books were enchanted against many methods of destruction, some groups have sought to hide the books because they either don't support his research methods, or believe the results to be offensive to the Lady in as you some way. They may have a point, since Vaeril was ultimately Mazed when he used an artifact to mind control thousands of Hive dwellers and focus their belief on changing Sigil for his experiments.: It is suspected that up to 5 or 6 volumes were produced by Vaeril, but only volumes II and III were copied and distributed until Vol I was located recently by an adventuring party. Other volumes are exposed to new planesentirely unknown.
== NPCs ==* The Stone Egg - This item was dropped in front of the party by a Tiefling who was fleeing the Mercykillers. It did not break when dropped on cobblestone. It has an appearance of joined plates and is about 7 inches long. It is a dark grey color. It is just barely warm to the touch.Friends: Lily, foesan assistant to Joran, and other characters met along stated to Marby that it may be the wayegg of some magical creature (not one she recognized) or a nonstandard magical item. She recommended showing it to someone more knowledgeable on those topics.
==Quest Log = On Datha ===* Jamvalor - Jaxson's father, Prince Consort of Ezethae.* Tamia - Jaxson's mother, Queen of Ezethae.* Jamenas - Jaxson's brother, Crown Prince of EzethaeThings your characters said they want to do or were assigned to do by an NPC.
=== In Sigil ===* Joran - Wizard and Sensate. An older man who studies portals as his main focus. He has sent Hikari and Larissa to do a bit of field research for him.* Larissa Karras - Cleric of Celestian and Sensate. She talks to her god, literally. Everyone thinks she's weird, but she seems nice enough otherwise.* The Lady of Pain - [httpsGroup://www.youtube.com/watch?v=6uGEfdCj9bU The least you need to know.]
== The Story So Far ==Main:Updated my journal* Find and punish the army which marched through Ezethae and Fairmond and attacked their people.** Word is that the horde has marched west of Fairmond, into the Sunburnt Sea.
=== 2015-12-30 - I'm at Side:* What was that shifty group in the barPlane Crazy tavern up to?* What is this Stone Egg thing?* Shaamikh, getting drunk! ===Hikari and her 'friend' Larissa are sent to use proprietor of an experimental new device to collect upscale travelling magical item shop, has offered payment in exchange for information .** A solid lead on portal transit for Joran the wizard(fake?) hidden riches of Lady Winfrith. After ** A copy, preferably the original, of Vaeril's ''Structure of Sigil''.* The party located a scuffle in the Hivesite of historical, religious, they accidentally activate the device and enter an unknown portal. (SPOILER ALERTmagical significance on Datha: It led to DathaThe Shrine of Saint Dabius.) After running into a bear, Here is interred the two run out of evil sorcerer Marin the area Faceless, defeated and head north, lucking upon an old roadsealed by Dabius, and then a small village where..figure of note in the mythic history of the church of Ajahn.
Jaxson === Completed! ===The Group:* Pacify the bear and assist Hikari and his new friend Grodd are heading east into Ezethae (not into Larissa in getting home.* Return to the city proper, Elf outside the guards might recognize Jaxson!) crypt and to give him closure on the invasion of his wife's burial site.* Find a monastery that Jaxson favors way for the Datha folk to return to their excellent beers and wineshome plane. At (with Joran's assistance)* Take Joran on a tavern on tour of Ezethae.* Assist the way, Jaxson cons a merchant into purchasing a Snipe from himRealm of Ezethea. A gnome, Morby Fizzlesprocket, comes down from her room ** The royal family +servants has been cured and are all recovering.** Abbot Norry directed the three most interesting people at peasant farmers of the bar get midlands of the country to talkingreturn the farmlands and work with the monastery to ready the village and fields for planting season. Morby displays a wink wink nudge nudge interest in going ** Rector Aldis has headed up an effort to beef up the nearby Cobalt Forest where she thinks she may be able to find some rare magical reagentsguards/soldiers of Ezethae.
At this point, two women enter Hikari:* Return the tavern, one of them, portal device to Joran in the one with fox ears and nine tails, starts asking about portals and cities full of doorsCivic Festhall. Eventually, they all set out ** Find a way to sample return home.* Track down whoever cut down trees from the monastery's productionWise Oaks Grove. ** Abbot Norry greets Jaxson in mentioned he purchased the shrine to Ajahn, and takes them to the taphouse. After buying some alcohol and drinking a round, the abbot has to get back to work, and the group heads south into the forest to see if they can run off or kill this bearwood from merchants operating out of Fairmond.
[[Characters_(Pendragon)#The_Ursine_Brotherhood|Hey wait, is this a callback or something?]]Marby:* Collect samples from the Cobalt Forest and return them to Tabi in Silvermist.
=== 2015-12-16 - Initial session =The Story So Far ==Characters mostly created and preliminary information discussedSee [[Planescape_Chronicle|the journal]].
[[Category:Planescape_(2015)]]