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Herein we list potential campaigns for the group to play. Please refer to them when voting on a next campaign.
= Benjamin's current unused options =
These are in approximately the order of how much I'd like to run them right now. They are also in order of least to most "crunchy" (i.e. how heavy they lean on the numbers/a system and how much the player would need to get familiar with the system).
The times are changing, and opportunity abounds for those who can change with them.
== Planescape Nights Village in the Darkness ==[[File:Darkforest.jpg|thumb|Who knows what evil lurks in the hearts of men?]]The title really only applies to what I would call the prologue of the story.
=== Mechanics ===
Hackmaster!Probably Burning Wheel, I have been highly recommended it. I'll pick something for sure before we start.
=== The Setting ===
[[File:GreatwheelA village set deep in an old-growth forest, far from any other sign of civilization with only very occasional-to-rare outside contact.jpg|480px|None of the children and only a few of the adults have ever been outside the village. The Planesforest is full of ruins and secrets, the children are not encouraged to explore.]]
=== The Story ===
Epic high fantasyOur heroes have been taught since an early age that shadows and the darkness are their friend. It protects them from the monsters in the world outside the village. It keeps them hidden from the eyes of those who might seek to harm them. As we meet them, sword and sorcerythey are just coming of age in the village, all this and more! Be a wizard pretending are nearing the end of their preparations to face the pilgrimage to be a cleric! Or whatever you want! We will hit the streets of Sigil and adventure ruins nearby which marks their transition into adulthood. == (Not ready to run) ==I will find YOUeventually finish my campaign/setting to follow up from my [[Seldon Plan (2015)|preview]] test campaign. I promise you the finest in improvisational fantasy 'll put more information here as you trek across the planesI flesh it out.
You are all adventurers. You could be gallant knights, you could be fire=== Mechanics ===Home-flinging wizards. You could even be soldiersbrew, but you might not be heroesprobably skill based.
If you want === The Setting ===A frontier world a more traditional campaignfew generations or so after the war that broke the power of the slaver spirits. Humans from the Emberfang Isles have colonized the western coast of a large continent to the east. The Emberfang Isles themselves have become a monument to the Emperor who led them and their Elvish allies in the war, this is the option you wantEmperor who disappeared after their victory=== The Story ===???
= Luke's ideas =
Currently the land is torn between the threats and blackmail of Saxon lords from Sussex, Wessex, and Essex, the promises of Briton kings from the north and west, and the rumors of an heir to Madoc, Uther's fallen son. The knights of Salisbury have a chance to influence the decisions of the Countess and determine the future of Salisbury.
 
= Benjamin's Not-under-consideration Future Possibilities =
== Village in the Darkness ==
[[File:Darkforest.jpg|thumb|Who knows what evil lurks in the hearts of men?]]
The title really only applies to what I would call the prologue of the story.
 
=== Mechanics ===
Probably Burning Wheel, I have been highly recommended it. I'll pick something for sure before we start.
 
=== The Setting ===
A village set deep in an old-growth forest, far from any other sign of civilization with only very occasional-to-rare outside contact. None of the children and only a few of the adults have ever been outside the village.
 
The forest is full of ruins and secrets, the children are not encouraged to explore.
 
=== The Story ===
Our heroes have been taught since an early age that shadows and the darkness are their friend. It protects them from the monsters in the world outside the village. It keeps them hidden from the eyes of those who might seek to harm them.
 
As we meet them, they are just coming of age in the village, and are nearing the end of their preparations to face the pilgrimage to the ruins nearby which marks their transition into adulthood.
 
== (Not ready to run) ==
I will eventually finish my campaign/setting to follow up from my [[Seldon Plan (2015)|preview]] test campaign.
I'll put more information here as I flesh it out.
 
=== Mechanics ===
Home-brew, probably skill based.
 
=== The Setting ===
A frontier world a few generations or so after the war that broke the power of the slaver spirits. Humans from the Emberfang Isles have colonized the western coast of a large continent to the east. The Emberfang Isles themselves have become a monument to the Emperor who led them and their Elvish allies in the war, the Emperor who disappeared after their victory.
 
=== The Story ===
???

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