Herein we list potential campaigns for the group to play. Please refer to them when voting on a next campaign.
= BenjaminLuke's options ideas =These Mine are listed in approximately no particular order. World Wide Wrestling is the order least crunchy of how much the systems that I'd like to run them right now. The relevant first three are also in order m looking at, though I think any of least to most "crunchy" (i.e. how heavy they lean on the numbers/a system and how much the player would need to get familiar with the system)these games should be fairly accessible.
See [[User:Benjamin#Games_GMFor my part, I like making games that are fun and funny.27d|I find that the format of gaming is more fun when it's about the players doing big, overblown, badass actions while the GM sets up a game world that builds them up and makes each player stand out as a unique and interesting person. I sometimes like to blend elements of mixed media, horror fiction, melodrama, and theatre into my user page]] games, but ultimately if we're not laughing for most of the games session I feel like I've run in the pastdone something wrong.
General trends/As far as things to expect, or influences that might affect my games:...* I'm reading up on Burning Wheel and a lot of the ideas in that system are looking interesting will try to me right nowmake you laugh.* As said above, I tend try not to take things too seriously and try to improvise a lot more than other GMsavoid big "epic" plots. It seems When I do them, I usually add healthy doses of humor and self-deprecation to work wellavoid making things too dire.* I want to find ways to incorporate audio into the gaming experience to set the moodhave a passion for history, especially European, Mediterranean, and African history.* Expect experimentationI also am extremely interested in Greco-Roman mythology, Arthurian lore, Celtic folklore, and Fae myths.* Since the last game I ran I've had a lot of exposure to European historyMixed media (audio, especially Romevideo, England, Franceartwork, etc.) is something that I enjoy to set the mood and make you feel more connected to the German speaking countriesworld. This might weigh a lot on how I design cultures try to plan this stuff out ahead of time and political entities in my gameswill usually make regular usage of this wiki to prepare for sessions to have these things ready to deploy.* I've will also been learning Old English and gotten interested in some bits of linguisticstry to fuck with your heads by making characters surprise you. I promise not to invent believe that any NPC who shows up more than once or twice should be a language complicated, realistic person, and make you learn itI think I can safely say that I've had pretty decent success with making cool, unique NPCs in past campaigns. This is something I am no Tolkienplan to continue working on.
=A NEW CHALLENGER APPROACHES! === [https://www.youtube.com/watch?v= Tinker Tailor Merchant Clerk NMQrORyQnEA Diana: Warrior Princess] ==A low-magic fantasy campaign in a world based loosely on a fantasy Europe-esque dark ages-kind ''Italic text''Diana paused at the edge of setting.The setting the ravine and mechanics will be home-brew, or possibly based on Burning Wheellistened.
You are all civiliansNothing but the howl of a distant coyote, the soft slither of sand blown by the wind, and a faint hiss of steam from the crashed helicopter's boiler below. You are not gallant knightsBut she could sense there was something out there. She silently pulled herself over the rocky edge, you are not fire-flinging wizards. You aren't even soldierschecked her sword and bow, and crouched, but you just might be heroeswaiting.
=== Mechanics ===The players will all be civilian "classes"Fergie slid up beside her, cupped her hand to her ear, using a freeform skill selection with a player determined aspirational career or class. The more specific the skillpointed, the better it is for specific situationsand whispered, but the less applicable it will be in general (obviously)"That way. Example skills could be the obvious appropriate ones from D&D or similar, like speechcraft, diplomacy, knowledge: whatever, craft: mundane item, brewing, etc; or make up your own (with GM approval/discussion on effectiveness/availability). Some magic related skills are fine, but keep in mind that your character is not, and can never be, a wizard or cleric in the D&D sense."
The career or class title you select mostly exists to give focus Diana turned slightly and identity to your character as they are playedlistened again. Your occupation can also say a lot about your place in society, based on how society treats merchants, priestsNow she could hear it; faint music, craftspeopledrums, and so onthe soft twang of a sitar.
For example: a character could select skills like "appraise item", "haggle", and "knowledge: (locality)", and pick for a career "travelling merchant" or just "merchant"An Indian raiding party. They could also just as well pick for a career something like "quartermaster" or "innkeeper" (though innkeeper may be more difficult to play as a member of a potentially travelling group). === The Setting ===[[File:Heartoftheforestdraw.jpg|thumb|x200px|Danger lurks in the dark places, but power, too, for those willing to pay the price.]]The starting region has the flavor of continental Europe, lol fantasy trope. Cultures mix and trade enough to bring in the occasional people and goods from neighboring regions. This is not a time of empire, but of a collection of generally independent kingdoms coexisting or feuding as it is politically expedient. Supernatural and magical elements exist, but are not highly systematized, are not easy or well know, and come at a high cost. There are no wizards of the D&D sense, but some may practice alchemy or runic/ritual type magic. There are places of power, most not well known or forgotten, and remnants of old magic that most folk will avoid at all costs. Similarly, there is no monolithic Church. Think instead of decentralized Greek or Germanic paganism with strains of animism and ancestor worship. === The Story ===You all start out as residents of a village on the cusp of townhood at the mountainous outskirts of your kingdom. Until relatively recently, the native people in your area didn"''Italic text''t really care or even know much about the specifics of a war that reached the capital, where the previous King was killed, and the invading barbarian warrior Queen who took his throne. That is, until her soldiers and officials showed up to reopen the nearly forgotten mines of the nearby mountains. As the mines were made operational, trade and attention were brought to your village for the first time in the memory of anyone living there. And are there more guards patrolling the roads these days? The times are changing, and opportunity abounds for those who can change with them. == Village in the Darkness ==[[File:Darkforest.jpg|thumb|Who knows what evil lurks in the hearts of men?]]The title really only applies to what I would call the prologue of the story.
=== Mechanics ===
Probably Burning Wheel, I have been highly recommended it. I'll pick something for sure before we start.
=== The Setting ===
A village set deep in an old-growth forest, far from any other sign of civilization with only very occasional-to-rare outside contact. None of the children and only a few of the adults have ever been outside the village.
The forest is full of ruins and secrets, the children are not encouraged to explore.
=== The Story ===Our heroes have been taught since an early age that shadows game is meant to be extremely simple to learn and play. Everybody picks a character (the darkness are their friendsetting is meant to be played with everyone being a premade character like Diana, Fergie, etc. It protects them from but we can discuss whether you would want to just play your own group allied with Diana or one of the monsters other main figures in the world outside the villagesetting, or whether you'd want to control Diana and friends yourselves... It keeps them hidden from I'm open on this) and the eyes of those who might seek whole thing is meant to harm themplay out like a television series.
As we meet themCharacters have a status rank based on being a star, they are just coming of age in the villageguest star, co-star, extra, etc. This status can be improved with experience (as you capture audience by being interesting and engaging!) and determines how easily you succeed. Rolls generally involve a d6, and are nearing the end of their preparations your status determines how well you have to face the pilgrimage roll to succeed. You roll a number of d6s based on your attribute that you're using. The number of successes you get determine how awesome you are at what you're doing, or how spectacularly you fuck up. That's pretty much it for the ruins nearby which marks their transition into adulthoodrules. It's very simple.
== Planescape Nights == === Mechanics ===D&D 3There's equipment, vehicles, gadgets, etc.5. Ishbut everything pretty much follows these rules for how things work in the game.
=== The Setting (paraphrased from the manual) ===[[File:Greatwheel.jpg|480px|The Planes.]]
=== The Story ===Epic high fantasyImagine that 3, sword and sorcery000 years from now, all this and more! Be a wizard pretending our descendants decide to be make a cleric! Or whatever you want! We will hit holo-novel series about the streets of Sigil and adventure will find YOU21st century. I promise you Our descendants, as remote from us as we are from the finest ancient Greeks, and with as many gaps in improvisational fantasy as you trek across their knowledge. With the planessame loving attention to historical accuracy that we have come to expect from our own television producers.
You are all adventurersRealism can fuck itself. Eva Peron is Hitler's mistress. JFK had an affair with Queen Victoria. Zulu hordes invaded Vietnam. The Spanish Inquisition stalks heretics in Spanish Harlem. You could be gallant knightsSteam cars line the roads even as ICBMs lie in silos, you could be fire-flinging wizardswaiting to annihilate the world. You could even be soldiersBabbage engines, stealth bombers, but you might and sorcerers all coexist - though not be heroespeacefully.
If you want Other interesting details include Sly and the Family Stallone - a more traditional campaignband of wandering minstrels and vagabonds including Sly Stallone, Sharon Stallone, Emma Stallone, Rocky Stallone, Rambo Stallone, John "Demolition Man" Stallone, and Tango Stallone. There's Wild Bill Gates, a computer cowboy and riverboat gambler famous for his catchphrase, "Make Money Fast." Ron L. Hubble, a con-man and thief. And, last but not least, this is the option you wantbenign Emperor Norton of America, a wise ruler well-respected for his kindness and jovial nature.
== (Not ready to run) ==I will eventually finish my campaign/setting to follow up from my [[Seldon Plan (2015)|preview]] test campaign.IIt'll put more information here s the real world as far as I flesh the characters are concerned, but it out. === Mechanics ===Home-brew, probably skill based. === The Setting ===A frontier world a few generations or so after the war that broke the power of the slaver spirits. Humans 's far from the Emberfang Isles have colonized the western coast of a large continent to the east. The Emberfang Isles themselves have become a monument to the Emperor who led them and their Elvish allies in the war, the Emperor who disappeared after their victoryreal world by our standards.
=== The Story ===
??? = Luke's ideas =Mine are listed in no particular order. World Wide Wrestling is The autocratic Queen Elizabeth sits on the throne of England, almost entirely rural with the least crunchy exception of the systems that I'm looking sprawling metropolis known as MegaLondon 1 at, though I think any its center. She has ordered the death of these games should be fairly accessible. For my partPrincess Diana for divorcing her son, I like making games that are fun and funnythe Bonnie Prince Charlie. I find that Aided in her plots by the format of gaming is more fun when it's about the players doing bigevil sorceress Thatcher, overblown, badass actions while Queen Elizabeth forces Diana into exile in the GM sets up a game world that builds them up and makes each player stand out as a unique nearby country of Britannia - ruled over by Queen Victoria and interesting personher red-coated Beefeater armies. I sometimes like to blend elements of mixed mediaTo the north, horror fiction, melodrama, and theatre into my games, but ultimately if we're not laughing for most the free lands of the session I feel like I've done something wrongScotchland are a desert wasteland ruled over by kilt-wearing barbarians riding in spike-festooned steam cars.
As far as things Diana left Bonnie Prince Charlie because she has been awakened to expectthe corrupt nature of her era, or influencesand the secret truth behind it...* I will try to make you laugh.* As said aboveSuspecting her husband was unfaithful, I try not to take things too seriously Diana investigated and uncovered evidence of Charlie's involvement in arms dealings and try to avoid big trafficking of the drug "epictobacco" plots. When I do them, I usually add healthy doses of humor and self-deprecation to avoid making things too dire.* I have a passion for history, especially European, Mediterranean, and African history.* I also am extremely interested children in Grecothird-Roman mythologyworld countries. Fleeing the country, Arthurian loreDiana uncovered evidence that the world has been overrun by agents of the evil God of War, Celtic folklore, and Fae mythsLandmines.* Mixed media (audio, video, artworkArmed with this knowledge, etc.) is something Diana swears that I enjoy to set she will not rest until she can free the mood and make you feel more connected to world of the world. I try to plan this stuff out ahead evil of time and will usually make regular usage Landmines forever as the greatest hero of this wiki to prepare for sessions to have these things ready to deployher times.* I will also try to fuck Allying herself with your heads by making characters surprise you. I believe that any NPC who shows up more than once or twice should be a complicatedstout heroes like Fergie, the barbarian chief Red Ken, realistic personWild Bill Gates, and I think I can safely say that I've had pretty decent success with making cool, unique NPCs in past campaigns. This is something I plan to continue working on.* Darklands is an incomplete system as of today, but I will bust my ass to finish designing it if it winsothers. So there's a bonus for you - if you vote for Darklands you get to watch me bust my ass for the next month to finish the game!
== [https://www.youtube.com/watch?v=qbmWs6Jf5dc Pendragon - Anarchy in the UK] ==
Currently the land is torn between the threats and blackmail of Saxon lords from Sussex, Wessex, and Essex, the promises of Briton kings from the north and west, and the rumors of an heir to Madoc, Uther's fallen son. The knights of Salisbury have a chance to influence the decisions of the Countess and determine the future of Salisbury.
=Benjamin's options = These are in approximately the order of how much I'd like to run them right now. The relevant first three are also in order of least to most "crunchy" (i.e. how heavy they lean on the numbers/a system and how much the player would need to get familiar with the system). See [https[User:Benjamin#Games_GM.27d|my user page]] for the games I've run in the past. General trends//wwwinfluences that might affect my games:* I'm reading up on Burning Wheel and a lot of the ideas in that system are looking interesting to me right now.* I tend to improvise a lot more than other GMs. It seems to work well.* I want to find ways to incorporate audio into the gaming experience to set the mood.* Expect experimentation.* Since the last game I ran I've had a lot of exposure to European history, especially Rome, England, France, and the German speaking countries. This might weigh a lot on how I design cultures and political entities in my games.* I've also been learning Old English and gotten interested in some bits of linguistics.youtubeI promise not to invent a language and make you learn it, I am no Tolkien.com/watch?v ==691qO96VRVw World Wide Wrestling]!!!! Tinker Tailor Merchant Clerk ==ARE YOU READY TO RUUUUUUUUUUUUUUUUUUUMBLE!?!?!?!?!A low-magic fantasy campaign in a world based loosely on a fantasy Europe-esque dark ages-kind of setting.The setting and mechanics will be home-brew, or possibly based on Burning Wheel. You are all civilians. You are not gallant knights, you are not fire-flinging wizards. You aren't even soldiers, but you just might be heroes.
=== Mechanics ===
This game The players will all be civilian "classes", using a freeform skill selection with a player determined aspirational career or class. The more specific the skill, the better it is another Apocalypse World gamefor specific situations, but the less applicable it will be in general (obviously). Example skills could be the obvious appropriate ones from D&D or similar, just like Monsterheartsspeechcraft, diplomacy, knowledge: whatever, craft: mundane item, brewing, etc; or make up your own (with GM approval/discussion on effectiveness/availability). It's the same basic systemSome magic related skills are fine, but with keep in mind that your character is not, and can never be, a bent towards Pro Wrestlingwizard or cleric in the D&D sense. The game encourages bigcareer or class title you select mostly exists to give focus and identity to your character as they are played. Your occupation can also say a lot about your place in society, based on how society treats merchants, priests, craftspeople, overblown anticsand so on. Each match involves two wrestlers, either with one or both being For example: a player character. The matches are fast-paced to avoid excluding peoplecould select skills like "appraise item", "haggle", and during the matches other players act as announcers"knowledge: (locality)", giving ridiculous descriptions of the action and even putting the wrestlers over when they fuck pick for a career "travelling merchant" or just "merchant". They could also just as well pick for a career something up like "quartermaster" or "innkeeper" (though innkeeper may be more difficult to make the audience believe it was all part play as a member of the actiona potentially travelling group).
=== The Setting ===
You'll all be middle card wrestlers [[File:Heartoftheforestdraw.jpg|thumb|x200px|Danger lurks in a regional wrestling chain the dark places, but power, too, for those willing to pay the price.]]The starting region has the flavor of continental Europe, lol fantasy trope. Cultures mix and trade enough to bring in the 1980soccasional people and goods from neighboring regions. This is not a time of empire, but of a collection of generally independent kingdoms coexisting or feuding as it is politically expedient. Supernatural and magical elements exist, but are not highly systematized, are not easy or well know, and come at a high cost. There are no wizards of the era D&D sense, but some may practice alchemy or runic/ritual type magic. There are places of power, most not well known or forgotten, and remnants of hilariousold magic that most folk will avoid at all costs. Similarly, ridiculous gimmick wrestlers there is no monolithic Church. Think instead of decentralized Greek or Germanic paganism with strains of animism and steroid abuseancestor worship.
=== The Story ===
As wrestlers in You all start out as residents of a regional wrestling organization in village on the cusp of townhood at the Pacific Northwestmountainous outskirts of your kingdom. Until relatively recently, youthe native people in your area didn'll tour around t really care or even know much about the west coast as you quest to rise through specifics of a war that reached the ranks and grab capital, where the championship belt! Along the way you'll deal with politicsprevious King was killed, both kayfabe and backstagethe invading barbarian warrior Queen who took his throne. You'll fight for position and camera time That is, until her soldiers and officials showed up to reopen the love nearly forgotten mines of the audiencenearby mountains. If you can get enough As the mines were made operational, trade and attention, you'll be rewarded with amazing opportunitieswere brought to your village for the first time in the memory of anyone living there.And are there more guards patrolling the roads these days?
The times are changing, and opportunity abounds for those who can change with them. == [https://www.youtube.com/watch?v=vnOkYygLx08 Darklands] Planescape Nights ==Adventures in medieval Germany.
=== Mechanics ===
I'm building my own pen D& paper system which converts the best aspects of a 1992 computer game into a tabletop gameD 3. The game system is quite a lot like Top Secret, in that most stuff is handled by d100s5. I'm also making some physical tools to help with the gameplay since one of the coolest things about the game is that as you fight you get worn out and become fatigued, meaning that rope-a-dope is a viable strategy in this game. It's quite realistic, in that a guy who is barely hanging on to life will not fight as well as a well-rested warrior. The tools I'm building will allow you to slide and adjust based on your current stamina and strength so that it can do all the work on telling you what your weapon effectiveness will be like. Another cool thing about the game is that you will be able to make a lot of decisions for your character based on their class, their upbringing, their education and training, and their career aspirations. You can be a lifelong soldier, a wandering monk, a scholar, a merchant, a woodsman, a vagabond, or maybe you've been several of those things throughout a long, eclectic life before joining a small group of adventurers for drinks at a Berlin tavernIsh.
=== The Setting ===
This game is set in 15th century Germany, as perceived by the Germans of the 15th century[[File:Greatwheel. It's historical fantasy, where dragons - while rare - do lurk in the mountains. Where mines can be overrun by knockers and dwarves. Where wildmen, monsters, and witches hide in the woods. Satanic cults, religious orders, traveling alchemists, and robber knights are just a few of the enemies - or allies - that you might meetjpg|480px|The Planes.]]
=== The Story ===
A varied Epic high fantasy, sword and diverse group of people meet in a tavernsorcery, itching to get outside the city walls all this and seek out adventure. There's always work for mercenaries and sell swords in the countryside. You make your decisions. Do you want more! Be a wizard pretending to hang out in the city for a time, becoming be a group of local heroes by cleaning up the streets as vigilantes? cleric! Or do whatever you want to set out ! We will hit the streets of Sigil and adventure will find YOU. I promise you the city to search for fortunes finest in the woods outside? Do improvisational fantasy as you want to ask for work from trek across the Medici family's banking empire? Or perhaps the church might have need of your services?planes.
Your only mission at the start is to make a profit and become famousYou are all adventurers. Each character will You could be tasked with coming up with their own goals and desiresgallant knights, which may just conflict with others in the partyyou could be fire-flinging wizards. Over timeYou could even be soldiers, but you just might find that there is something more sinister going on in Germany, of course..not be heroes.
Like Nazis. Fucking Germans. == [https://www.youtube.com/watch?v=QktVh64BYx4 Dallas: The Next Generation - The Television Mashup Roleplaying Game]! ==You know If you want to play ita more traditional campaign, peoplethis is the option you want. WHO SHOT CAPTAIN PICARD?