For example: a character could select skills like "appraise item", "haggle", and "knowledge: (locality)", and pick for a career "travelling merchant" or just "merchant". They could also just as well pick for a career something like "quartermaster" or "innkeeper" (though innkeeper may be more difficult to play as a member of a potentially travelling group).
=== The Setting ===
The starting region has the flavor of continental Europe, lol fantasy trope. Cultures mix and trade enough to bring in the occasional people and goods from neighboring regions. This is not a time of empire, but of a collection of generally independent kingdoms coexisting or feuding as it is politically expedient.
Supernatural and magical elements exist, but are not systematized, are not easy or well know, and come at a high cost. There are no wizards of the D&D sense, but some may practice alchemy or ritual magic.
Similarly, there is no monolithic Church. Think instead of Greek or Germanic paganism with strains of animism and ancestor worship.
=== The Story ===