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| name = Planescape Nights
| logo = Lady_of_pain_logo.png
| logo_caption = "Why would we want to go to What can change the same place all the timenature of a nerd?"
| image =
| image_size =
| alt =
| caption =
| status = ActiveEnded
| genre = Planescape
| system = Hackmaster
| began = {{start date|2015|12|16}}
| ended = <!-- {{start date|YYYY2016|mm07|dd13}} -->| time_active = {{age in years and 7 months|2015|12|16}}| game_master = [[User:BenjaminSage|BenjaminSage]]| players = [[User:Andrew|Andrew]], [[User:JeremyJamie|JeremyJamie]], [[User:Luke|Luke]], [[User:Rob|Rob]]
}}
''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:BenjaminSage|BenjaminSage]].
Our players wander the Planes in search of adventure, treasure, or to fulfill their own private ambitions.
== Characters ==
* [[Grodd]] - [[User:Andrew|Andrew]]
** [[Steve]] - Protege* [[Hikari]] - [[User:JeremyJamie|JeremyJamie]]
* [[Jaxson]] - [[User:Luke|Luke]]
** [[Zevine]] - Protege
* [[Marby Fizzlesprocket]] - [[User:Rob|Rob]]
** [[Larissa Karras]] - Protege
== General Information ==
[[File:GreatwheelIngress_folly.jpg|thumb|upright|left|The PlanesIt is good to be cautious of unknown portals.]]
* The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
* Refer to [[User:BenjaminSage#House_Rules|BenjaminSage's house rules]], especially [[BenjaminSage's Hackmaster House Rules]]. A lot Some of the 3.5 rules will also apply under Hackmaster as well (especially the section on The Planes, this is the Planescape setting after all).
* I reserve the right to change the rules basically whenever, but I promise it will be for good reasons, and to account properly for any changes this makes to the mechanical operation of anyone's character.
=== Factions ===
The [[Factions]] of Sigil run the city at the Lady's pleasure.You are free to join factions once you learn about them and find a contact, but be aware the they don't all get along. You probably won't be able to join a faction opposed to a faction that one of your associates is an active member of, and you can inherit enemies from your faction choices!
== Locations ==
[[File:Greatwheel.jpg|thumb|upright|The Planes.]][[Sigil ]] and the Planes at large. Wherever the story or your own hearts' desires take you.
[[File:Sigil-life.jpg|thumb|upright|Sigil.]]=== Sigil Material Planes ===As Sigil is the literal metaphysical center There are a multitude of earthlike or similar worlds of various levels of habitability by humanoids. Most humanoids are from one of the planesthese worlds, and are referred to as "primes" by people who live on the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it oftenplanes.
The everyday operation ==== Worlds of the city is handled by the Note ====* [[FactionsDatha]]- Home plane to Jaxson, Grodd, organizations and Marby.* Hombarien - Somewhat less developed than some other worlds. There is known to be a dwarven society which is beset by undead from marshes to the north.* Unknown plane - Sits below the Wandering Temple of people united by Celestian.** The Wandering Temple of Celestian - A temple set on floating islands high above a plane below. The islands float through the sky just fast enough to be in an eternal night. On the island is at least one observatory temple, with a particular belief or philosophydome of enchanted glass which magnifies the night sky.
Ultimately, everything in === Inner Planes ===Planes based on the city exists elements and comes and goes at the pleasure materials of the Lady of Painmultiverse. The major ones are: Earth, Fire, Water, Air, Positive, and Negative.
=== Outer Planes ===[[File:Outlands.jpg|thumb|The city changes over timeOutlands, in response to the beliefs of with Gate-towns and connected planes listed.]]Planes based on the inhabitantsideals, the will of the Ladyphilosophies, and the sweat and hard work gods of anyone who cares to put in the effortmultiverse.
==== Notable Locations in Sigil ====* The Clerk's Ward Outlands - An affluent district, home to most of the city's lower-rung bureaucrats and middlemenThe neutral plane.** [[Civic FesthallSigil]] - Headquarters of sits atop the Sensates.** Plane Crazy - A tavern great spire in the Clerk's Ward that Hikari frequentscenter.* The Hive Ward - The slum and Arrayed around the ghetto, home to spire are the poor, the rogues, and the unwanted dregs of the city.* The Lady's Ward Gate- The richest and most exclusive section of the citytowns, is home to which tend toward the elites of society and of its government. === Material Planes ===There are a multitude manner of earthlike or similar worlds of various levels of habitability by humanoids. Most humanoids are from one of these worlds, and are referred to as "primes" by people who live on the planesouter plane whose permanent gate they surround.
==== Worlds * The Beastlands is a plane of nature and animals, and is also known as the Happy Hunting Grounds. Peaceful alpine forests and groves of Note ====* [[Datha]] - Home giant mushrooms can be found here. A varied climate exists across the plane , providing a suitable environment for many species of animals and plants. The number of traditional settlements is very small, with most inhabitants living beneath the trees out in the wilderness. The mortal souls that come to Jaxsonthis plane after death take on animal traits soon after they arrive, Grodddeveloping pelts of fur and growing horns or pointed ears or other such features. Over the course of centuries they continue to slowly change, and Marbybecoming celestial beasts.
=== * Arborea - The Planes ===Additionally there are the inner, outer, elemental, etcchaotic good plane.Arborea is a peaceful plane of natural beauty with a multitude of thriving environments. planes Much of the Planescape settingplane is dominated by vast tall forests, but also includes glades of wildflowers and fields of grain. Nothing is off limitsAs a plane that also embodies chaos, if you it has a wild and often sudden nature. The weather can learn about it change drastically at short notice, changing from warm sunshine to raging winds and back again in game and find your way therejust a few minutes.
This section will fill * Limbo - The chaotic neutral plane. Limbo is a place of pure chaos where everything is in as you constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are exposed to new planesstable enough for normal travel.
== NPCs ==
[[File:Larissa.jpg|thumb|upright|left|Larissa Karras]]
Friends, foes, and other characters met along the way.
* [[Datha#NPCs|On Datha]]
* [[Sigil#NPCs|In Sigil]]
 
=== Misc ===
* Priestess Nahira - Githzerai priestess and seer met in the Wandering Temple of Celestian.
* Norendal - Dwarf/Planetouched Ranger, mentor to Hikari. He is often found wandering the Outlands between Tradegate and Faunel, or making journeys into Bytopia or the Beastlands from these Gate-towns.
* Ko'nahn the Barbarian - Barbarian found in the Cobalt Forest on Datha after accidentally falling through a portal. After a friendly fist-fight, Grodd took him to the now stabilized portal, and he returned to The Beastlands.
=== In Sigil =Special Items ==* [[Hiyoshi]] The Portal Device - SensateA magical device about a foot long and flanged at either end. It has several small gemstones of various colors that light up. It can be used to study a portal and open some portals without their specific key. It is also being used right now by the party to help triangulate the material plane that Jaxson, Marby, and Grodd are from. Hikari * Vaeril's adopted mother''Structure of the Planes Vol.* [[Joran]] I'' - Wizard and Volume one of a set of books written by a Sensatewizard approximately 100 years ago about how the planes work. An older man who studies This volume mostly concerns portals as his main focusand the connections between planes. The tome is written in Axiomatic, the language of Law. He has sent Hikari : His unorthodox, and Larissa frankly evil, research methods have tainted the work for many. Finding that the books were enchanted against many methods of destruction, some groups have sought to do hide the books because they either don't support his research methods, or believe the results to be offensive to the Lady in some way. They may have a bit point, since Vaeril was ultimately Mazed when he used an artifact to mind control thousands of field research Hive dwellers and focus their belief on changing Sigil for himhis experiments.* Larissa Karras - Cleric of Celestian and a Sensate. She talks : It is suspected that up to her god5 or 6 volumes were produced by Vaeril, literallybut only volumes II and III were copied and distributed until Vol I was located recently by an adventuring party. Everyone thinks she's weird, but she seems nice enough otherwiseOther volumes are entirely unknown. * Lady Winfrith The Stone Egg - Upper class woman with This item was dropped in front of the party by a mansion in Tiefling who was fleeing the Lady's Ward Mercykillers. It did not break when dropped on cobblestone. It has an appearance of joined plates and is about 7 inches long. It is a severe attitude dark grey color. It is just barely warm to interlopersthe touch.* The Lady : Lily, an assistant to Joran, stated to Marby that it may be the egg of Pain - [https://wwwsome magical creature (not one she recognized) or a nonstandard magical item.youtube.com/watch?v=6uGEfdCj9bU The least you need She recommended showing it to knowsomeone more knowledgeable on those topics.]
== Quest Log ==
The Group:
 
Main:
* Find and punish the army which marched through Ezethae and Fairmond and attacked their people.
** Word is that the horde has marched west of Fairmond, into the Sunburnt Sea.
 
Side:
* What was that shifty group in the Plane Crazy tavern up to?
* Find a way for the Datha folk to return to their home plane. (with Joran's assistance)What is this Stone Egg thing?** Divination magic could be used to assist Shaamikh, proprietor of an upscale travelling magical item shop, has offered payment in identifying the planeexchange for information.** Readings need to be taken with A solid lead on the experimental portal device from several other planes(fake?) hidden riches of Lady Winfrith.*** At least two Outer PlanesA copy, preferably the original, of Vaeril's ''Structure of Sigil''.*** At least two Inner PlanesThe party located a site of historical, religious, and magical significance on Datha: The Shrine of Saint Dabius.*** At least two other material planes.** ??? Marby:* Collect samples from Here is interred the evil sorcerer Marin the Cobalt Forest Faceless, defeated and return them to Tabi sealed by Dabius, a figure of note in Silvermistthe mythic history of the church of Ajahn.
=== Completed! ===
The Group:
* Pacify the bear and assist Hikari and Larissa in getting home.
* Return to the Elf outside the crypt and give him closure on the invasion of his wife's burial site.
* Find a way for the Datha folk to return to their home plane. (with Joran's assistance)
* Take Joran on a tour of Ezethae.
* Assist the Realm of Ezethea.
** The royal family +servants has been cured and are all recovering.
** Abbot Norry directed the peasant farmers of the midlands of the country to return the farmlands and work with the monastery to ready the village and fields for planting season.
** Rector Aldis has headed up an effort to beef up the guards/soldiers of Ezethae.
Hikari:
* Return the portal device to Joran in the Civic Festhall.
** Find a way to return home.
* Track down whoever cut down trees from the Wise Oaks Grove.
** Abbot Norry mentioned he purchased the wood from merchants operating out of Fairmond.
 
Marby:
* Collect samples from the Cobalt Forest and return them to Tabi in Silvermist.
== The Story So Far ==
Updated my journal. === 2015-12-30 - I'm at the bar, getting drunk! ===See [[Hikari]] and her 'friend' Larissa are sent to use an experimental new device to collect information on portal transit for Joran the wizard. After a scuffle in the Hive, they accidentally activate the device and enter an unknown portal. (SPOILER ALERT: It led to [[Datha]].) After encountering a bear, the two run out of the area and head north, lucking upon an old road, and then a small village where... [[Jaxson]] and his new friend Grodd are heading east into [[Datha#The_Realm_of_EzethaePlanescape_Chronicle|Ezethae]] (not into the city proper, the guards might recognize Jaxson!) and to a monastery that Jaxson favors for their excellent beers and wines. At a tavern on the way, Jaxson cons a merchant into purchasing a Snipe from him. A gnome, [[Marby Fizzlesprocket]], comes down from her room and the three most interesting people at the bar get to talking. Marby displays a wink wink nudge nudge interest in going to the nearby [[Datha#The_Cobalt_Forest|Colbalt Forest]] where she thinks she may be able to find some rare magical reagents. At this point, two women enter the tavern, one of them, the one with fox ears and nine tails, starts asking about portals and cities full of doors. After a bit of convincing, Jaxson, Grodd, and Marby agree to go into the forest with them to help sort out this bear at least, and see what happens. So, instead, they all set out to sample the monastery's production. Abbot Norry greets Jaxson in the shrine to Ajahn, and takes them to the taphouse. After selling the group some alcohol and drinking a round with them, the abbott has to get back to work, and the group heads south into the forest to see if they can run off or kill this bear.  [[Characters_(Pendragon)#The_Ursine_Brotherhood|Hey wait, is this a callback or something?journal]] === 2015-12-16 - Initial session ===Characters mostly created and preliminary information discussed.
[[Category:Planescape_(2015)]]

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