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| name = Planescape Nights
| logo = Lady_of_pain_logo.png
| logo_caption = "Why would we want to go to What can change the same place all the timenature of a nerd?"
| image =
| image_size =
| alt =
| caption =
| status = ActiveEnded
| genre = Planescape
| system = Hackmaster
| began = {{start date|2015|12|16}}
| ended = <!-- {{start date|YYYY2016|mm07|dd13}} -->| time_active = {{age in years and 7 months|2015|12|16}}| game_master = [[User:BenjaminSage|BenjaminSage]]| players = [[User:Andrew|Andrew]], [[User:JeremyJamie|JeremyJamie]], [[User:Luke|Luke]], [[User:Rob|Rob]]
}}
''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:BenjaminSage|BenjaminSage]].
Our players wander the Planes in search of adventure, treasure, or to fulfill their own private ambitions.
== Characters ==
* [[Grodd ]] - [[User:Andrew|Andrew]]** [[Steve]] - Protege* [[Hikari]] - [[User:JeremyJamie|JeremyJamie]]
* [[Jaxson]] - [[User:Luke|Luke]]
* * [[Zevine]] - Protege* [[Marby Fizzlesprocket ]] - [[User:Rob|Rob]]** [[Larissa Karras]] - Protege
== General Information ==
[[File:GreatwheelIngress_folly.jpg|thumb|upright|left|The PlanesIt is good to be cautious of unknown portals.]]
* The current year is 3440. This is not extremely important, but someone asked. Time can be weird on the planes.
* Refer to [[User:BenjaminSage#House_Rules|BenjaminSage's house rules]], especially [[Sage's Hackmaster House Rules]]. A lot Some of the 3.5 rules will also apply under Hackmaster as well (especially the section on The Planes, this is the Planescape setting after all).* I reserve the right to change the rules basically whenever, but I promise it will be for good reasons, and to account properly for any changes this makes to the mechanical operation of anyone's character.
=== Portals ===
=== Factions ===
The [[Factions]] of Sigil run the city at the Lady's pleasure.You are free to join factions once you learn about them and find a contact, but be aware the they don't all get along. You probably won't be able to join a faction opposed to a faction that one of your associates is an active member of, and you can inherit enemies from your faction choices!
== Locations ==
[[File:Greatwheel.jpg|thumb|upright|The Planes.]][[Sigil ]] and the Planes at large. Wherever the story or your own hearts' desires take you.
[[File:Sigil-life.jpg|thumb|upright|Sigil.]]=== Sigil Material Planes ===As Sigil is the literal metaphysical center There are a multitude of earthlike or similar worlds of various levels of habitability by humanoids. Most humanoids are from one of the planesthese worlds, and are referred to as "primes" by people who live on the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it oftenplanes.
The everyday operation ==== Worlds of the city is handled by the Note ====* [[FactionsDatha]]- Home plane to Jaxson, Grodd, organizations and Marby.* Hombarien - Somewhat less developed than some other worlds. There is known to be a dwarven society which is beset by undead from marshes to the north.* Unknown plane - Sits below the Wandering Temple of people united by Celestian.** The Wandering Temple of Celestian - A temple set on floating islands high above a plane below. The islands float through the sky just fast enough to be in an eternal night. On the island is at least one observatory temple, with a particular belief or philosophydome of enchanted glass which magnifies the night sky.
Ultimately, everything in === Inner Planes ===Planes based on the city exists elements and comes and goes at the pleasure materials of the Lady of Painmultiverse. The major ones are: Earth, Fire, Water, Air, Positive, and Negative.
=== Outer Planes ===[[File:Outlands.jpg|thumb|The city changes over timeOutlands, in response to the beliefs of with Gate-towns and connected planes listed.]]Planes based on the inhabitantsideals, the will of the Ladyphilosophies, and the sweat and hard work gods of anyone who cares to put in the effortmultiverse.
==== Notable Locations in Sigil ====* The Outlands - The neutral plane. [[Civic FesthallSigil]]sits atop the great spire in the center. Arrayed around the spire are the Gate-towns, which tend toward the manner of the outer plane whose permanent gate they surround.
=== Material Planes ===You will find yourself faced with * The Beastlands is a multitude plane of earthlike or similar worlds nature and animals, and is also known as the Happy Hunting Grounds. Peaceful alpine forests and groves of various levels giant mushrooms can be found here. A varied climate exists across the plane, providing a suitable environment for many species of habitability by humanoidsanimals and plants. You will The number of traditional settlements is very small, with most likely be from one inhabitants living beneath the trees out in the wilderness. The mortal souls that come to this plane after death take on animal traits soon after they arrive, developing pelts of these worldsfur and growing horns or pointed ears or other such features==== Worlds Over the course of Note ====* [[Datha]] - Home plane centuries they continue to Jaxsonslowly change, Grodd, and Marbybecoming celestial beasts.
=== * Arborea - The Planes ===Additionally there are the inner, outer, elemental, etcchaotic good plane.Arborea is a peaceful plane of natural beauty with a multitude of thriving environments. planes Much of the Planescape settingplane is dominated by vast tall forests, but also includes glades of wildflowers and fields of grain. Nothing is off limitsAs a plane that also embodies chaos, if you it has a wild and often sudden nature. The weather can learn about it change drastically at short notice, changing from warm sunshine to raging winds and back again in game and find your way therejust a few minutes.
This section will fill * Limbo - The chaotic neutral plane. Limbo is a place of pure chaos where everything is in as you constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are exposed to new planesstable enough for normal travel.
== NPCs ==
Friends, foes, and other characters met along the way.
* [[Datha#NPCs|On Datha]]* [[Sigil#NPCs|In Sigil]] === On Datha Misc ===* Jamvalor Priestess Nahira - Githzerai priestess and seer met in the Wandering Temple of Celestian.* Norendal - Dwarf/Planetouched Ranger, mentor to Hikari. He is often found wandering the Outlands between Tradegate and Faunel, or making journeys into Bytopia or the Beastlands from these Gate- Jaxsontowns.* Ko's fathernahn the Barbarian - Barbarian found in the Cobalt Forest on Datha after accidentally falling through a portal. After a friendly fist-fight, Grodd took him to the now stabilized portal, Prince Consort of Ezethaeand he returned to The Beastlands== Special Items ==* Tamia The Portal Device - A magical device about a foot long and flanged at either end. It has several small gemstones of various colors that light up. It can be used to study a portal and open some portals without their specific key. It is also being used right now by the party to help triangulate the material plane that Jaxson, Marby, and Grodd are from. * Vaeril's mother''Structure of the Planes Vol. I'' - Volume one of a set of books written by a wizard approximately 100 years ago about how the planes work. This volume mostly concerns portals and the connections between planes. The tome is written in Axiomatic, Queen the language of EzethaeLaw.* Jamenas - Jaxson: His unorthodox, and frankly evil, research methods have tainted the work for many. Finding that the books were enchanted against many methods of destruction, some groups have sought to hide the books because they either don's brothert support his research methods, or believe the results to be offensive to the Lady in some way. They may have a point, Crown Prince since Vaeril was ultimately Mazed when he used an artifact to mind control thousands of EzethaeHive dwellers and focus their belief on changing Sigil for his experiments.: It is suspected that up to 5 or 6 volumes were produced by Vaeril, but only volumes II and III were copied and distributed until Vol I was located recently by an adventuring party. Other volumes are entirely unknown.
=== In Sigil ===* Joran The Stone Egg - Wizard and SensateThis item was dropped in front of the party by a Tiefling who was fleeing the Mercykillers. An older man who studies portals as his main focusIt did not break when dropped on cobblestone. He It has sent Hikari an appearance of joined plates and Larissa is about 7 inches long. It is a dark grey color. It is just barely warm to do a bit of field research for himthe touch.* Larissa Karras - Cleric of Celestian and Sensate. She talks : Lily, an assistant to her godJoran, literally. Everyone thinks stated to Marby that it may be the egg of some magical creature (not one she's weird, but she seems nice enough otherwiserecognized) or a nonstandard magical item.* The Lady of Pain - [https://www.youtube.com/watch?v=6uGEfdCj9bU The least you need She recommended showing it to knowsomeone more knowledgeable on those topics.]
== The Story So Far Quest Log ==Updated my journalThings your characters said they want to do or were assigned to do by an NPC. The Group: Main:* Find and punish the army which marched through Ezethae and Fairmond and attacked their people.** Word is that the horde has marched west of Fairmond, into the Sunburnt Sea.
=== 2015-12-30 - I'm at Side:* What was that shifty group in the barPlane Crazy tavern up to?* What is this Stone Egg thing?* Shaamikh, getting drunk! ===Hikari and her 'friend' Larissa are sent to use proprietor of an experimental new device to collect upscale travelling magical item shop, has offered payment in exchange for information .** A solid lead on portal transit for Joran the wizard(fake?) hidden riches of Lady Winfrith. After ** A copy, preferably the original, of Vaeril's ''Structure of Sigil''.* The party located a scuffle in the Hivesite of historical, religious, they accidentally activate the device and enter an unknown portal. (SPOILER ALERTmagical significance on Datha: It led to DathaThe Shrine of Saint Dabius.) After running into a bear, Here is interred the two run out of evil sorcerer Marin the area Faceless, defeated and head north, lucking upon an old roadsealed by Dabius, and then a small village where..figure of note in the mythic history of the church of Ajahn.
Jaxson === Completed! ===The Group:* Pacify the bear and assist Hikari and his new friend Grodd are heading east into Ezethae (not into Larissa in getting home.* Return to the city proper, Elf outside the guards might recognize Jaxson!) crypt and to give him closure on the invasion of his wife's burial site.* Find a monastery that Jaxson favors way for the Datha folk to return to their excellent beers and wineshome plane. At (with Joran's assistance)* Take Joran on a tavern on tour of Ezethae.* Assist the way, Jaxson cons a merchant into purchasing a Snipe from himRealm of Ezethea. A gnome, Morby Fizzlesprocket, comes down from her room ** The royal family +servants has been cured and are all recovering.** Abbot Norry directed the three most interesting people at peasant farmers of the bar get midlands of the country to talkingreturn the farmlands and work with the monastery to ready the village and fields for planting season. Morby displays a wink wink nudge nudge interest in going ** Rector Aldis has headed up an effort to beef up the nearby Cobalt Forest where she thinks she may be able to find some rare magical reagentsguards/soldiers of Ezethae.
At this point, two women enter Hikari:* Return the tavern, one of them, portal device to Joran in the one with fox ears and nine tails, starts asking about portals and cities full of doorsCivic Festhall. Eventually, they all set out ** Find a way to sample return home.* Track down whoever cut down trees from the monastery's productionWise Oaks Grove. ** Abbot Norry greets Jaxson in mentioned he purchased the shrine to Ajahn, and takes them to the taphouse. After buying some alcohol and drinking a round, the abbot has to get back to work, and the group heads south into the forest to see if they can run off or kill this bearwood from merchants operating out of Fairmond.
[[Characters_(Pendragon)#The_Ursine_Brotherhood|Hey wait, is this a callback or something?]]Marby:* Collect samples from the Cobalt Forest and return them to Tabi in Silvermist.
=== 2015-12-16 - Initial session =The Story So Far ==Characters mostly created and preliminary information discussedSee [[Planescape_Chronicle|the journal]].
[[Category:Planescape_(2015)]]

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