''Planescape Nights'' - The Planescape campaign setting with Hackmaster 4th ed bolted onto it. GMed by [[User:Benjamin|Benjamin]].
As we play, I (Benjamin) will fill this page and other pages in with information that you the players learn in the game, ; specific locations, people you meetmet, and so on. All the pages related to this campaign can be found at on [[:Category:Planescape_(2015)|this page]], which will automatically update as I add more pagesare added. You will also find that link at the bottom of every page related to this campaign.
=== Portals ===
Portals are connections between the planes. Portals may be open to anyone passing by, or they may be locked without the proper key, which could be almost anything. For example: ; a physical object, a word or words spoken, a tune whistled or hummed, or a thought or emotion in the mind could all be portal keys. Portals take you from here to there without having to depend on a busy and/or short-tempered wizard with the rare combination of knowledge, power, time, and willingness to be your taxi service.
Portals can be also be transient, moving from place to place or only being active at certain times. They may change in a recognizable pattern or may be completely random. They are like the rest of the planes in this way, really.
=== Factions ===
=== The Planes ===
Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there. This section will fill in as you are exposed to each planenew planes.
== NPCs ==