== Alignment ==
# The the stupid alignment axis is included and can override an alignment on one of the other axes. If you veer into it I will make you write your new alignment on your character sheet. Possible stupid alignments are as follows: [http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid Lawful Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid Chaotic Stupid], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidGood Stupid Good], [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil Stupid Evil], and [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidNeutral Stupid Neutral]
# Characters/NPCs only radiate good/evil auras to detect evil if they:
## Are 9th level or higher
## Are intent on appropriate actions
# The "always" alignment modifier in monster listings will most often be ignored for non-planar monsters.
== The Planes ==
# In Planescape adjacent campaigns, there are changes to the Blood War that will be discovered in play.
# There are somewhat related changes to what happens to the souls of the dead.