Difference between revisions of "Tiefling (race)"
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==== Talents ==== | ==== Talents ==== | ||
− | * | + | * Must be purchased. |
==== Allowable Classes ==== | ==== Allowable Classes ==== | ||
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Tieflings gain/suffer the following bonuses/penalties: +1 Dexterity, +1 Intelligence, -2 Charisma. | Tieflings gain/suffer the following bonuses/penalties: +1 Dexterity, +1 Intelligence, -2 Charisma. | ||
− | * '''Building Point Bonus''': | + | * '''Building Point Bonus''': 10. |
* '''Additional Talents''': As Human. | * '''Additional Talents''': As Human. | ||
* Roll on age and all age-related tables as Human. | * Roll on age and all age-related tables as Human. |
Revision as of 00:47, 12 March 2016
Tieflings are a planetouched race of humanoids. They have in their lineage some creature from the lower planes, and have taken on several demonic or devilish traits.
Contents
Hackmaster Stats
Ability Score Prerequisites for Tieflings
Dex:
- Min: 7/7
- Max: 19/19
Int:
- Min: 7/7
- Max: 19/19
Cha:
- Min: 3/3
- Max: 17/17
The Upside
Racial Bonuses
- Infravision, can see 120 feet in the dark.
- Darkness: Tieflings can produce the effects of Darkness as a standard action, as the spell (caster level 1st), once per day.
Talents
- Must be purchased.
Allowable Classes
Fighter, dark knight, magic-user, battle mage, thief, assassin.
Allowable Multi-classes
Fighter/thief, magic-user/thief, magic-user/fighter.
Attribute Modifiers
Tieflings gain/suffer the following bonuses/penalties: +1 Dexterity, +1 Intelligence, -2 Charisma.
- Building Point Bonus: 10.
- Additional Talents: As Human.
- Roll on age and all age-related tables as Human.
- Anything else unmentioned is as Human.
The Downside
- Many Good-aligned people and races harbor suspicion and distrust for Tieflings. Tieflings suffer up to a -2 initial reaction roll penalty. They may suffer additional penalties depending on how obvious their ancestry is from their appearance.
- Tieflings MUST roll on the Tiefling Minor Flaw/Unusual Characteristic Table for a flaw. They may roll additional times on the Master Table for additional build points if desired, reroll duplicates or increase severity/double effects on duplicate rolls as sensible.
Tables
Roll Range | Table to roll on |
---|---|
1-30 | Tiefling Minor Flaw/Unusual Characteristic Table |
31-60 | Tiefling Minor Quirk/Unusual Tendency Table |
61-80 | Tiefling Major Flaw/Unusual Characteristic Table |
81-100 | Tiefling Major Quirk/Unusual Tendency Table |
Roll Range | Name | BP Bonus |
---|---|---|
1-10 | Unusual Skin Color | 4 |
11-20 | Unusual Hair Color | 4 |
21-30 | Visible Horns | 7 |
31-40 | Hellish Body Odor | as table |
41-50 | Visibly Sharp Teeth | 4 |
51-56 | Animal Antipathy (all household/domesticated/farm) | 10 |
57-62 | Excessive Body Heat | 4 |
63-68 | Snake Eyes | 4 |
69-74 | Demonic Eye Color | 4 |
75-81 | Small Claws Instead of Nails | 4 |
82-87 | Forked Tongue | 4 |
88-100 | Roll Twice more on this table |
Roll Range | Color |
---|---|
01-10 | Pinkish |
11-20 | Ash |
21-30 | Blood Red |
31-40 | Dark Red |
41-50 | Dark Purple |
51-60 | Charcoal |
61-70 | Dark Blue |
71-80 | Orange |
81-90 | Bone White |
91-100 | Jet Black |
Roll Range | Odor Type and Strength | BP Bonus |
---|---|---|
01-10 | Woodsmoke (inoffensive) | 3 |
11-20 | Metallic Smell | 5 |
21-90 | Brimstone | 6 |
91-100 | Burning Flesh | 7 |
Roll Range | Color |
---|---|
01-33 | Metallic Blue |
34-67 | Blood Red |
68-100 | Dark Purple |
Roll Range | Horn Type |
---|---|
01-33 | Ram |
34-67 | Antler |
68-100 | Conical |
Roll Range | Horn Type |
---|---|
1-20 | Golden |
21-40 | Red |
41-60 | Purple |
61-75 | Entirely Black |
76-90 | Entirely White |
91-100 | Glowing |
01-40 | Acute Allergy to Holy Water | 11 |
41-50 | Clawed Hands and Feet | 15 |
51-60 | Vestigial Wings (batlike) | 11 |
61-70 | Scaly or Leathery Skin | 11 |
71-80 | Non-Prehensile Tail | 12 |
81-90 | Cloven Hooves for Feet | 15 |
91-100 | Roll again on this table and on the Tiefling Minor Flaws table |
Roll Range | Quirk | BP Bonus |
---|---|---|
01-10 | Chronic Nightmares | 6 |
11-20 | Paranoid | 10 |
21-90 | Superstitious | 10 |
91-100 | Temper | 7 |
Roll Range | Quirk | BP Bonus |
---|---|---|
01-10 | 11 | |
11-20 | 11 | |
21-90 | 11 | |
91-100 | 11 |
New Flaws
- Acute Allergy to Holy Water - Acute allergic reaction to water that has been blessed.
- Clawed Hands and Feet - The characters limbs end in clawed hands and feet that make wearing normal rings, gloves, shoes, etc, difficult to impossible. They cannot be used in combat without training.
- Cloven Hooves for Feet - The character has cloven hooves instead of feet. They cannot wear normal shoes or boots.
- Hellish Body Odor - As Strange Body Odor from PHB, but varies in intensity and type. The Tiefling with this flaw always has at least a faint scent about them, which can intensify if they are nervous or exerting themselves. For any except "Woodsmoke", the character loses 1 point of Charisma. When active or nervous, the odor is quite noticeable and can potentially give away the character's location or status as a Tiefling (if they were trying to hide it or it is not obvious due to other characteristics).
- Demonic Eye Color - The character has a discomforting non-human eye color.
- Excessive Body Heat - The character produces an excessive amount of heat that is noticeable from a short distance. The character must take care with their clothing selection to avoid overheating.
- Forked Tongue - The character has a forked tongue that is impossible to hide while speaking.
- Non-Prehensile Tail - The character has a tail, which they can swing back and forth. It cannot be used to pick anything up or attack.
- Scaly or Leathery Skin - The character's skin is noticeably calloused, thick, or scaly. No combat benefit is bestowed upon the character.
- Small Claws Instead of Nails - The character's fingers and toes end in small claws instead of flat nails. The claws are useless in combat.
- Snake Eyes - The character's pupils are vertically slitted.
- Unusual Hair Color - Character's hair color is noticeably non-human. Roll on the table to determine color.
- Unusual Skin Color - Character's skin color is noticeably non-human. Roll on the table to determine color.
- Vestigial Wings - Batlike wings sprout from the character's back. They cannot be used for flight or gliding.
- Visible Horns - Demonic or animal horns grow from the character's skull. Interferes with standard headgear.
- Visibly Sharp Teeth - The character has visibly sharp, nonhuman teeth.