Difference between revisions of "Planescape (2015)"
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− | ''Planescape Nights'' - The Planescape campaign setting bolted onto Hackmaster 4th ed. GMed by [[User:Benjamin|Benjamin]] | + | ''Planescape Nights'' - The Planescape campaign setting bolted onto Hackmaster 4th ed. GMed by [[User:Benjamin|Benjamin]]. |
− | As we play, I will fill this page in with information that you learn in the game, specific locations, people you meet, and so on. | + | |
+ | As we play, I (Benjamin) will fill this page in with information that you learn in the game, specific locations, people you meet, and so on. Feel free to fill in anything you think is important if you don't find it here. | ||
== The Players == | == The Players == | ||
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[[File:Greatwheel.jpg|thumb|The Planes.]] | [[File:Greatwheel.jpg|thumb|The Planes.]] | ||
Sigil and the Planes at large. Wherever the story or your own hearts' desires take you. | Sigil and the Planes at large. Wherever the story or your own hearts' desires take you. | ||
+ | |||
+ | You should know about portals: connections between the planes. Portals may be open to anyone passing by, or they may be locked without the proper key, which could be a physical object, a word spoken, a tune whistled, or a thought or emotion in the mind. Portals take you from here to there without having to depend on a busy and/or short-tempered wizard with the rare combination of knowledge, power, time, and willingness to be your taxi service. | ||
=== Sigil === | === Sigil === | ||
As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often. | As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often. | ||
+ | |||
+ | The everyday operation of the city is handled by the Factions, organizations of people united by a particular belief or philosophy. | ||
+ | |||
+ | Ultimately, everything in the city exists and comes and goes at the pleasure of the Lady of Pain. | ||
=== Material Planes === | === Material Planes === | ||
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=== The Planes === | === The Planes === | ||
− | Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there. | + | Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there. |
+ | |||
+ | == NPCs == | ||
+ | Friends, foes, and other characters met along the way. | ||
+ | |||
+ | === The Lady of Pain === | ||
+ | [https://www.youtube.com/watch?v=6uGEfdCj9bU The least you need to know.] | ||
== The Story == | == The Story == |
Revision as of 06:20, 26 November 2015
Planescape Nights - The Planescape campaign setting bolted onto Hackmaster 4th ed. GMed by Benjamin.
As we play, I (Benjamin) will fill this page in with information that you learn in the game, specific locations, people you meet, and so on. Feel free to fill in anything you think is important if you don't find it here.
Contents
The Players
The Setting
Sigil and the Planes at large. Wherever the story or your own hearts' desires take you.
You should know about portals: connections between the planes. Portals may be open to anyone passing by, or they may be locked without the proper key, which could be a physical object, a word spoken, a tune whistled, or a thought or emotion in the mind. Portals take you from here to there without having to depend on a busy and/or short-tempered wizard with the rare combination of knowledge, power, time, and willingness to be your taxi service.
Sigil
As Sigil is the literal metaphysical center of the planes, and the City of Doors that theoretically contains portals to every conceivable plane, you will find yourself returning to or travelling through it often.
The everyday operation of the city is handled by the Factions, organizations of people united by a particular belief or philosophy.
Ultimately, everything in the city exists and comes and goes at the pleasure of the Lady of Pain.
Material Planes
I don't believe in having a prime material plane, so you'll find yourself faced with a multiverse of material planes (earthlike or similar worlds). You will most likely be from one of these planes.
The Planes
Additionally there are the inner, outer, elemental, etc.. planes of the Planescape setting. Nothing is off limits, if you can learn about it in game and find your way there.
NPCs
Friends, foes, and other characters met along the way.
The Lady of Pain
The Story
Epic high fantasy, sword and sorcery, all this and more! Be a wizard pretending to be a cleric! Or whatever you want! We will hit the streets of Sigil and adventure will find YOU. I promise you the finest in improvisational fantasy as you trek across the planes.
You are all adventurers. You could be gallant knights, you could be fire-flinging wizards. You could even be soldiers, but you might not be heroes.